Fallout Ideas!

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[font size=1" color="#FF0000]LAST EDITED ON Aug-16-02 AT 03:20PM (GMT)[p][font size=1" color="#FF0000]LAST EDITED ON Aug-16-02 AT 03:04 PM (GMT)

[font size=1" color="#FF0000]LAST EDITED ON Aug-16-02 AT 02:40 PM (GMT)

***The Holy 13 Commandments Of Fallout***

1. RPG element (Char Development, Quests, Plot that gets deeper as the game goes on, STRONG story, SPECIAL system etc…).
2. Isometric View (Over top View, 3rd Person).
3. 1950’s look and feel. – Big clunky armour, huge vacuum tubs, big computers, music.
4. Dry desert wasteland survival feel.
5. turn-based combat.
6. Searching for ammo and new guns to use (Challenge).
7. Fallout humour.
8. Death animations.
9. Hours of non-stop gameplay.
10. Christ-Like hero (Vault Dweller/Chosen One) Same Bloodline
11. Realism – No fantasy crap (EX. Magic)
12. Profanity/Sex
13. Choices (Good or Evil)

*There are a LOT of things that make Fallout what it is, I prob misses a few, so feel free to post em! Also, remember that no other Fallout Interplay makes will EVER give you the same feel as the original did! Games are the same as movies, when you played Fallout for the very first time, you were more interested in the story as it unfolded. To make a great story, there needs to be some shocking twists in it, witch the developers of Fallout 2 did quite nicely. However, they went overboard with the Vault Experiment twist, in my opinion.


***Suggestions For Improvements & Tactics Vs. Original Fallouts***

Obviously the graphics in Tactics should be kept. They were great and for the most part, kept the Fallout feel. (There were some tiles I didn’t think suited the Fallout Universe however)

Weapons should be more primitive. (Fallout 1 stuff suits the Universe to a Tee)

Society should be a little more primitive as well.

Don’t put HUGE MOFO technology areas a few days walk away from tribles… It don’t make sense.

Advanced politics don't belong in Fallout. – There shouldn’t be a president and democracy shouldn’t be overdone. There has to be some politics in the wasteland, but not advanced stuff, it just doesn’t fit in a PA universe.

Fallout shouldn’t go overboard on the technology aspect of the game. The Si-Fi story is great, but in MY opinion it was overdone in Fallout 2 when you hit San Fran & New Reno *kinda*. NCR was done just right, the feel really felt “Waste-Teckish” (Didn’t go overboard on the teck)

From what I hear in other posts, modules sound GREAT! That is, provided it doesn’t take away from the actual game that is released. EX. BG II, you pretty much only finished half the game. The game should come somewhat to a close, but with a few loose ends still out there, to make room for the modules. I think this would tie us all over, since we would have to wait another 3 or 4 years for Fallout 4. Modules would have to be the best idea I heard from the Fallout community concerning actually improving the game yet.

I think since interplay is in a rut, they should just take tactics and put the missing RPG element into it. Problem solved. This would save ungodly amounts of development money since the editors, graphics and engine are already on the table, and the editors are EXTREAMLY user-friendly. Interplay could hire bums to make the maps. Maybe even send it over to sweat shops in Korea. The maps would be done in a matter of days, hah.

*The original Fallouts were done so well that I can’t really think of to many improvements without being a bitch and getting really picky. Nobody likes really picky people. But ifI you think it needs something else, post it! (If your gonna say make it a 1st person shooter…. Get out of hear! Heh)

***My Ideas Concerning A Fallout Online (FOOL)***

A “Fallout Online” would be extremely hard for game developers to make. An online RPG would involve so much. I’m no game expert, (Am in App programmer) Fallout is the only game I ever really liked, aside from Mario 2 & 3! (Nothing beats Mario foo! lol) Anyways, I think that if BIS were to throw together an Online Fallout, it should just be a basic chat-line, just for the hard core Fallout community. Think of IRC. Now picture a Fallout world map with a ton of towns (In place of channels) that people created. When you join, you can pick what town you want to go in. and walk around talking to people. Also I guess it would be possible to put some RPG elements into it. Like, you can ask somebody to fight your character, and if you kill them, you get experience. Kind of like a pokemon thing (Crist, I cant believe I just said Pokemon *cringes*)

*Ummm, that last section , about the FOOL thing, I can feel some hard core debating coming on for that. But keep in mind I’m not an RPG fan… I hate the magic bullshit… So, please don’t criticize me to much on the FOOL idea, I’m no expert when it comes to general RPG ideas, I’m just a hardcore fallout fan. I already know its not the very best idea, but I tryed to keep it as simple as I could, since as a programmer myself, KNOW that it would be hard to make it any better then that. Heh
 
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