G
Guest
Guest
At the risk of sounding somewhat naive and pissing off Roshambo, I am going to post on the topic of how Fallout Multiplayer could be implemented. THIS IS NOT FOOL. What I am talking about is probably something done over the LAN, which is what, for the most part, atleast that's what I did with, BOS multiplayer was used for anyway. Recalling the game Vampire the Redemption there existed a storyteller mode which allowed for characters to interact with single player game areas in a multiplayer fashion. Inevitably it degenerated to kill fest and a means by which the admin could create a super character; that is wholly unacceptable but eminently correctable.
What could be done is a multiplayer version of the single player game. Have the dedicated host take on the role of "moderator" that is to control game situation. (what map, game options CTB, STB, TB, day, night, length, etc... without actually being a player in the game) The map being chosen from specific areas throughout the game as an initial starting point. Nextly the multiplayer aspect of the game would be players are assigned the "talking head" roles throughout the single player area that is chosen. Now as to whether or not they are aligned or opposed to the player who takes on the role of main character is decided before game play begins. I am aware of the fact that that requires some serious dedication to role play, but I for one would be willing to make that dedication. Playing as Marcus from F2 and seeing a murderer, thief, grave robber, bandit, psycho-killer type walk into my town, I'm gonna make the "karma-based" decision to ice his ass to protect my town. That would be a limited example of the kind of thing I am talking about. So what is the verdict? Gameplay or Garbage?
What could be done is a multiplayer version of the single player game. Have the dedicated host take on the role of "moderator" that is to control game situation. (what map, game options CTB, STB, TB, day, night, length, etc... without actually being a player in the game) The map being chosen from specific areas throughout the game as an initial starting point. Nextly the multiplayer aspect of the game would be players are assigned the "talking head" roles throughout the single player area that is chosen. Now as to whether or not they are aligned or opposed to the player who takes on the role of main character is decided before game play begins. I am aware of the fact that that requires some serious dedication to role play, but I for one would be willing to make that dedication. Playing as Marcus from F2 and seeing a murderer, thief, grave robber, bandit, psycho-killer type walk into my town, I'm gonna make the "karma-based" decision to ice his ass to protect my town. That would be a limited example of the kind of thing I am talking about. So what is the verdict? Gameplay or Garbage?