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Guest
Guest
I don't know what the plot for the next Fallout game should be, but here's an idea for the LAST one!
Prior to the beginning of the game, some researchers discover fragmentary evidence of something called the Omega Device. It was supposed to be the ultimate deterrent against nuclear attack, but was developed too late to be useful. What was it, was it ever built, and what happened to it? Your character is dispatched to make some discreet inquiries.
The Omega Device is of course a doomsday bomb, a nuclear weapon of such power that it will ignite the very atmosphere, reducing the planet to a lifeless husk. It was built but never activated, and is sitting in a secret lab someplace, just waiting to be found.
What makes things really interesting is that you're not the only one looking for this thing. There are NPCs that travel around, doing quests, stealing clues, and in general getting in the way. Of course, they feel the same way about you, and if you and they are in the same location, a fight could break out.
The way I see it, there will be several teams, and the methods they use will depend on where they came from. The BOS and Enclave remnant teams will depend on firepower, the New Reno team will use theivery skills, and NCR diplomacy. PCs of course may do as they like.
OK, so you've found the secret underground base. Now all you have to do is disarm the thing, and the world is saved (as usual). Wrong! one of your rivals shows up, and accidentally starts the countdown. It's a nice long count, since the builders wanted plenty of time to change their mind and abort the detonation. Too bad the war came before they installed the off button!
So humanity is doomed, right? Not quite. You see, back when they were building the behavioral experiment vaults, they built one extra, in case someone had a last minute idea. No one did, so it's still out there somewhere, sealed up and ready to be occupied. It's the only place anyone can survive what's about to happen. Your new task is to find that vault.
Lastly, the whole campaign takes place against a dynamic background. In the beginning, everything's peaceful (or as peaceful as things ever are in a Fallout world). As the game progresses, rumors start to spread about the end of the world, and the trouble begins. In the later stages, panic in the streets sets in, with everyone shooting at everyone and buildings in flames. Finally, there's nothing left but empty burned out shells, as civilization collapses in the face of doom. The state of things affects things like availibility of quests and clues, NPC behavior, and access to services (no merchants or healers after the collapse, for instance).
Well, there it is. I'm sure there's no chance of this ever becoming a game, but I like the idea so much I felt compelled to share it.
Prior to the beginning of the game, some researchers discover fragmentary evidence of something called the Omega Device. It was supposed to be the ultimate deterrent against nuclear attack, but was developed too late to be useful. What was it, was it ever built, and what happened to it? Your character is dispatched to make some discreet inquiries.
The Omega Device is of course a doomsday bomb, a nuclear weapon of such power that it will ignite the very atmosphere, reducing the planet to a lifeless husk. It was built but never activated, and is sitting in a secret lab someplace, just waiting to be found.
What makes things really interesting is that you're not the only one looking for this thing. There are NPCs that travel around, doing quests, stealing clues, and in general getting in the way. Of course, they feel the same way about you, and if you and they are in the same location, a fight could break out.
The way I see it, there will be several teams, and the methods they use will depend on where they came from. The BOS and Enclave remnant teams will depend on firepower, the New Reno team will use theivery skills, and NCR diplomacy. PCs of course may do as they like.
OK, so you've found the secret underground base. Now all you have to do is disarm the thing, and the world is saved (as usual). Wrong! one of your rivals shows up, and accidentally starts the countdown. It's a nice long count, since the builders wanted plenty of time to change their mind and abort the detonation. Too bad the war came before they installed the off button!
So humanity is doomed, right? Not quite. You see, back when they were building the behavioral experiment vaults, they built one extra, in case someone had a last minute idea. No one did, so it's still out there somewhere, sealed up and ready to be occupied. It's the only place anyone can survive what's about to happen. Your new task is to find that vault.
Lastly, the whole campaign takes place against a dynamic background. In the beginning, everything's peaceful (or as peaceful as things ever are in a Fallout world). As the game progresses, rumors start to spread about the end of the world, and the trouble begins. In the later stages, panic in the streets sets in, with everyone shooting at everyone and buildings in flames. Finally, there's nothing left but empty burned out shells, as civilization collapses in the face of doom. The state of things affects things like availibility of quests and clues, NPC behavior, and access to services (no merchants or healers after the collapse, for instance).
Well, there it is. I'm sure there's no chance of this ever becoming a game, but I like the idea so much I felt compelled to share it.