Fallout Online mod project update

Could be neat. I wonder though, isn't Fallout: Tactics better suited for an online RPG mod? It already supports multiplayer and CTB mode -- if dialog trees could be re-added....

?
 
It looks somehow sweet, that's for sure.

But I have a baaad feeling that it won't be released... As usual. Well, god knows.
 
Judging by prior videos this project is pretty far along and I'm quite confident it will be released.

I just don't know the exact scope. It doesn't seem to be a MMORPG or even a Diablo-like semi-persistent world. I mean, who will pay for the centralized servers where all the characters are ?
 
AFAIR they even open sourced their code some months ago. So I guess anyone could fork the code in case the team falls apart.
 
I would like to say that I disagree with the whole clone thing... it just doesn't fit with Fallout, but hey, that aside -- it could just be a fun game.

-- off topic -- but does anyone still play Fallout Tactics online?
 
shihonage said:
Judging by prior videos this project is pretty far along and I'm quite confident it will be released.

I just don't know the exact scope. It doesn't seem to be a MMORPG or even a Diablo-like semi-persistent world. I mean, who will pay for the centralized servers where all the characters are ?

I'd help. I've got a dedicated server (24/7) with high specs on a pretty good upload pipe (750 kb/s). It's hosted a 32-player Crysis server with room to spare.

The community can always band together to produce great things. The Internet is the only place where Communism actually works. :D
 
DarkLegacy said:
shihonage said:
Judging by prior videos this project is pretty far along and I'm quite confident it will be released.

I just don't know the exact scope. It doesn't seem to be a MMORPG or even a Diablo-like semi-persistent world. I mean, who will pay for the centralized servers where all the characters are ?

I'd help. I've got a dedicated server (24/7) with high specs on a pretty good upload pipe (750 kb/s). It's hosted a 32-player Crysis server with room to spare.

The community can always band together to produce great things. The Internet is the only place where Communism actually works. :D

You'd have to host a servet that supports thousands of players and has room to store information about stats of several characters for each of those thousands of players.

Basically... Battle.Net.
 
mvBarracuda said:
AFAIR they even open sourced their code some months ago. So I guess anyone could fork the code in case the team falls apart.

They released the source - that's a bit different. It's barely commented in Russian, in .doc, which is hardly open source - and I wasn't able to even compile it (maybe my fault). Still, better than nothing :wink:
 
shihonage said:
You'd have to host a servet that supports thousands of players and has room to store information about stats of several characters for each of those thousands of players.

Basically... Battle.Net.

Well, with a few more hundred dollars, I could manage that. A server with like a 2 TB hard drive, and a 400 mbit connection is what you're looking for right? If that's the case, the overall cost could either be divided by the players or it can just be given in through donations. If it's player-based, imagine something like $1/month. We have thousands of players, so that's like ten bucks from every player.. it should amount to enough to cover server costs, no?
 
shihonage said:
You'd have to host a servet that supports thousands of players and has room to store information about stats of several characters for each of those thousands of players.

Basically... Battle.Net.

Maybe the host should say, start small, and then expand server hardware and bandwidth as necessary? :wink:
 
Judging from some of the comments, I think some people have confused this with the official Fallout Online. I confused the two at first as well. :P

I looked at the pictures and thought, "What? That looks kinda retro to be from Interplay..."

This is a mod though, right? It sounds interesting.

The clone thing is from the official fallout online isn't it? Or am I the only one who has these two things mixed up? xD
 
No, the clone thing is from that mod project :P

-- so yes, you did mix them up a little ;)
 
shihonage said:
DarkLegacy said:
shihonage said:
Judging by prior videos this project is pretty far along and I'm quite confident it will be released.

I just don't know the exact scope. It doesn't seem to be a MMORPG or even a Diablo-like semi-persistent world. I mean, who will pay for the centralized servers where all the characters are ?

I'd help. I've got a dedicated server (24/7) with high specs on a pretty good upload pipe (750 kb/s). It's hosted a 32-player Crysis server with room to spare.

The community can always band together to produce great things. The Internet is the only place where Communism actually works. :D

You'd have to host a servet that supports thousands of players and has room to store information about stats of several characters for each of those thousands of players.

Basically... Battle.Net.

Not really. I guess, there won't be more than 60-70 players at one time, with about a thousand of actual players (and maybe 5000 idle accounts). With their system of one world with only some recurring quests and turn-based combat (you don't have to synchronize the game too much), you can run this on a pretty cheap server for something like 50-60 Euro per month (bandwidth is a problem, if players would be from all over the world, "international Internet" is expensive).

First, let them finish the game 8-)
 
Well, I wouldn't bet, that there will be a high and constant number of players in the first time. Also if nobody translated it in at least english, the playercount will also become not that high, I think.
 
If this turns out to be a success they might receive a cease and desist letter anyway. You can hardly label this as a mod! It's a hack that lets you play Fallout online. Therefore it can be seen as a new game and if they use SPECIAL for it the license owner (not sure if it's Interplay or Bethesda) can shut them down. I guess Interplay is not really interested in another Fallout online game while they're working on their interpretation of FO:OL

Just my 2 cents.
 
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