Fallout Online TLA MKII Second Game Session Start

Rigel

First time out of the vault
We are glad to announce that the long in the making second game session on The Life After MK2 Fonline server has finally started!
Note that 100% of in-game text has been completely translated into English.
To start playing you will need the game client
Code:
https://mega.co.nz/#!mZgzUDSY!V3jMdh0Z5aCe-saLZRr8c0TqlNEw_NWWrgGregAGqek

Torrent

After installing/unpacking run updater.exe and check for updates.

More details on getting started.


Links:
Project forum
International section (English is allowed in other sections).
Changelog with detailed game mechanics description.
FAQ

IRC: irc.forestnet.org #tlamk2
or simply use the web form

Have fun!
 
Genre: Postapocalyptic multiplayer online game in Fallout universe.

Satus: Freeware

First release date: 23.09.2011

Target audience: Fallout 2 fans + postapocalyptic MMO lovers

Screenshots:









Video:

http://www.youtube.com/watch?v=gWNk2nMlYUg


Description:



FOnline: The Life After mk2 (or just TLA mk2) - is a Fallout 2 online mod with MMO-like gameplay with free PvP and full drop. It was created from singleplayer/cooperative Fallout 2 mod on FOnline engine "The Life After" and adapted for large number of players.

TLAMK2 server key features include:
• open and private PvE locations with a possibility of getting high-end equipment;
• auction system allowing players to buy or sell items to other players safely and conveniently;
• reworked critical hit mechanics (critical hit table altered, armor ignore divides resists only by 2);
• new sneak system based on items volume;
• burst fire reworking (chance of critical hit and critical modifier is calculated for every bullet individually, but critical effect is same for the whole burst);
• new viewing distance system (vision range changes dynamically depending on time of the day);
• hex-aim attack system, available for weapons with area damage (allows to fire at a certain spot on the location);
• reworked characteristics of weapons, ammo, armor and other items, introduction of new weapon characteristics;
• new kinds of weapons, ammo, armor, craft ingredients;
• reworked craft system and economics;
• reworking of many perks and traits;
• ability to raise SPECIAL stats to 15 with perks and drugs (registration limit is still 10);
• reworked drugs, introduction of visual effects for them;
• replication system reworking (replication time depends on level and replication balance, debtors replicate weakened);
• item characteristics randomization system (crafted or bought items can get a variety of bonuses influencing their characteristics or the character);
• detailed system of extraction of resources from environment objects;
• a system of group base defending from attacking critters, with gradual increase of difficulty and chance of getting valuable items;
• faction system, allowing to create factions, accept other players, conclude unions with or declare war against other factions, set a specific color for each faction, put players to common list of faction friends and enemies using in-game interface;
• tracking other players on global map system (done by seizing 1 of 4 radar stations, each covering 1/4 of the map);
• changed working principles of many skills (first aid, doctor, unarmed, melee, throwing, big guns, steal, repair);
• some work done on increasing playability of non-combat characters (ability to use robots as companions, etc);
• experience for killed critters on encounters is distributed between characters according to damage dealt;
• new configurator, allowing to switch between interfaces, made specifically for TLAmk2 (by xeilz and DoctorEex);
• reworked interface, hotkey controls, unique feature of auto-aim (aim choice menu removed, body part is chosen in the interface), on screen timeouts display, etc;
• developed system of city patrols, aimed to provide partial safety in most towns;
• original system of shelters, created on encounters using a transmitter (one shelter can be used by an unlimited number of players, upon creating a new shelter old one is no longer available), where parking of transport is also possible;
• original system of bases that can be bought from NPCs;
• newcomer location, aimed at demonstrating the basics of gameplay;
• ability to lead parties of up to 4 people with 1 charisma point;
• merging of melee and unarmed skills;
• introduction of new "evasion" skill and associated perks;
• system of accumulated timeouts for craft and healing;
• global map encounters reworked (new ones introduced, old ones altered), number of aggressive critters depends on player's level;
• system of item decraft, by using science on items;
• unique system of random generation of number and variety of items on traders in towns, and system of gradual items supply (items spawn not in bulk, but are added in 6 stages);
• unique system of slave capture, ability to control captured NPCs, set behavior style via dialog, and usage of them as personal traders (with a possibility to set trading for cash only mode);
• unique companion control interface (slaves, mercenaries, mysterious strangers) with ability to set destination points, attack targets or cease current actions;
• new craft system based on blueprints with limited and unlimited number of uses;
• new quests, characters and locations;
And more.
 
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