Fallout Plots

Gintoh

First time out of the vault
I love follout but does anyone think that the Fallout plots seem a bit simplistic, I mean the charecters/moral choice stuff is good. But the plots never seem super interesting, I would sort of like a Fallout game with lots of intrigue and twists.

And the Enclave never seemed to be really fleshed out villans. Anyone agree?
 
Intrigue is almost universally never done well in a game. You can spot the twist a mile away.
 
I somewhat agree to what you're saying there about the Enclave, but Fallout 1 plot was very good IMO, the Master was a well developed villain and "realistic" in his intentions and motivations.

But being a game where you could go back and forth from places, and explore around a lot in a non-linear way, you could, yes, like the above poster said, spot the intrigue elements of the plot from a mile away.
 
Bioshock did a number on me though... what with the whole "Would you kindly". Never thought of it, and then when it was revealed I yelled "NO F*CKING WAY!"

Also, Deux Ex. Intrigue ;)
 
Deus ex and Deus ex 2 left me intrigued, alot. Also fallout is really intriguing IMO. Just let your imagination run wild. Thats what I do. Also the enclave are the best villians ever IMO. They are super evil.
 
x'il said:
But being a game where you could go back and forth from places, and explore around a lot in a non-linear way, you could, yes, like the above poster said, spot the intrigue elements of the plot from a mile away.
That would only be part of the problem, with Fallout's structure (or lack of one) there's a good chance the player would miss large parts of a complex plot making it incomprehensible. The freedom Fallout gives you has a complexity of it's own that doesn't really require any plot to prop it up. It emulates a pen and paper game where the plot is usually secondary to creating your own narrative through the actions of your character and dealing with the fallout of those actions. Games like Deus Ex and Bioshock can do more intrigue and plot twists because any freedom you have in the game is inconsequential to your progression. You are not creating your own narrative but playing through theirs.

If Fallout and Deus Ex/Bioshock were funfair attractions Fallout would be the Dodgems and Deus Ex/Bioshock the Ghost train. In the Fallout ride the developers can layout the conductive track, supply the power, the cars (even other drivers) but they can't control what direction you drive in, which cars you bump into first or try to avoid. The Deus Ex Ghost train operators though control your entire ride. Oh they can't control what seat you take and when and where you'll try and cop a feel of your date. But they know when you'll reach each major scare and can plan accordingly to grab your attention so you don't miss out on any of the experience.
 
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