Fallout PnP RPG - How did it work out for you?

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Plissken

It Wandered In From the Wastes
I was wondering if anybody could tell me of their experiences playing a game using the Fallout PnP (v2.0) rules. I was just wondering because I read the rules and it seems pretty complex....errr, not complex, just alot of time to resolve combat. The addition and subtraction of several modifiers, which change every time if a player moves, seems it will take a lot of time. Do your players use calculators or mental math?

I was wondering if I should give it a try. Right now, I'm thinking of running a Fallout game using the Savage Worlds rule system.
 
I've played a number of PnP versions. I tried a d20 version last year, but it didn't really work for me until they made the SW Saga Edition rules. After that, I converted the whole rulebook to play Fallout and it works pretty darn well.
 
I create my own Fallout P&P baser on sereral RPG game; D&D, Vampire and Shadowrun.
I've take out the concept of action point, armor have AC and dmg threshold only. Initiative (sequence) is the same than Shadowrun 2nd Edition rules
I add new skills and sub-skill and use d10 system for attribute check, d100 system for skill and d20 for dmg.

For now it's work fine for me.
 
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