Shadowbird
Where'd That 6th Toe Come From?
Intro starts here - if you just want to see the "help" part, skip to the end of it:
I believe most of you have heard of a program I made some while ago for editing Fallout items - FIC. Judging from e-mails I got it was quite appreciated in the modding crowd, even though you had to bear with the slow and compilcated 3.5 version at best. FIC 4 was in development (actually - it was almost finished) - it would have been a major udpate with increased speed, ease to use, etc, but...
Something came up.
The Fallout Editors.
At first I thought the editors were gonna put end to my FIC and any other modding prog, but! I noticed quite a few draw-backs - as one of the most important - the Editors limit most of the values that game doesn't (like - item weight cannot exceed 4000 pounds, although game allows up to over million, and same goes for the negative numbrs). Also, a windows prog made explicitly for item editing is much faster the the whole editor, SO!
Intro ends here
I've decided to drop FIC 4, and start a new prog - an all-around prototype editor, and I need a help with two things - unpacking and FRM reading. I'm making the FPE in Borland Delphi 7, and I need functions for unpacking files from .DATs (I could make those myself it if weren't for the gzip part - as I have heard, many files are gzipped) and for reading FRMs and displaying them. So - if anyone out there feels competent enough with Delphi/Pascal to make any of these functions, I'd really appreciate it (and so would the future FPE users).
Right now I can only make an item+critter+misc and maybe scenery editor, since walls and tiles (most of them) don't have any names, and the only way to identify them is by the picture.
So - anyone up for some coding :
P.S. I've also done (at least I think I have) the FRM reading part, the only problem is displaying them in the prog.
I believe most of you have heard of a program I made some while ago for editing Fallout items - FIC. Judging from e-mails I got it was quite appreciated in the modding crowd, even though you had to bear with the slow and compilcated 3.5 version at best. FIC 4 was in development (actually - it was almost finished) - it would have been a major udpate with increased speed, ease to use, etc, but...
Something came up.
The Fallout Editors.
At first I thought the editors were gonna put end to my FIC and any other modding prog, but! I noticed quite a few draw-backs - as one of the most important - the Editors limit most of the values that game doesn't (like - item weight cannot exceed 4000 pounds, although game allows up to over million, and same goes for the negative numbrs). Also, a windows prog made explicitly for item editing is much faster the the whole editor, SO!
Intro ends here
I've decided to drop FIC 4, and start a new prog - an all-around prototype editor, and I need a help with two things - unpacking and FRM reading. I'm making the FPE in Borland Delphi 7, and I need functions for unpacking files from .DATs (I could make those myself it if weren't for the gzip part - as I have heard, many files are gzipped) and for reading FRMs and displaying them. So - if anyone out there feels competent enough with Delphi/Pascal to make any of these functions, I'd really appreciate it (and so would the future FPE users).
Right now I can only make an item+critter+misc and maybe scenery editor, since walls and tiles (most of them) don't have any names, and the only way to identify them is by the picture.
So - anyone up for some coding :
P.S. I've also done (at least I think I have) the FRM reading part, the only problem is displaying them in the prog.