Fallout Restoration Project source.

Bro, there is no C++ code of the restoration project. It's written in Fallout script. Here is the Git repo.

This question confuses me on so many levels. Shouldn't you know by now how a Fallout mod is made?
 
Bro, there is no C++ code of the restoration project. It's written in Fallout script. Here is the Git repo.

This question confuses me on so many levels. Shouldn't you know by now how a Fallout mod is made?
Ok, thx Bro, sorry for that confusing question...:-(
By the way maybe You can halp me whith the following problem:

I've installed the latest Fallout2 Restoration Project v. 2.3.3 (https://github.com/BGforgeNet/Fallout2_Restoration_Project/tree/v21) and latest SFall source code (https://github.com/phobos2077/sfall). Now whe I've compiled the project and use newly created ddraw.dll on the RP I'm getting "Memory overwriting at address" and leter "Conflict detected"! error msg boxes. What's that!?

The NovaRain replied:
It's because you're using debug builds (DevXP or Debug config).

Can You be so nice and tell me more - if so if I need to use the debug version i can just ignore this errors/messages and everything should run OK?

Thx in advance:-)
 
I can't, because I have no idea about that stuff.
 
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