Fallout Right After the Bombs?

AndMaybeIllSayMaybe

First time out of the vault
Should there be a fallout game set just a few months or even a few years after the bombs fell?

Although Fallout 76 is set in 2102, being the earliest in the series if you don't count Fallout 4's prologue, it is still quite a bit later after the events of the Great War.

Fallout: FROST explores the idea and I think it would make for an intriguing if not interesting game setting for a future installment. With most factions having not been formed and civilization barely clinging on, there is much potential in seeing how desperate survivors clashed with what remained of pre-war institutions, with an overall more bleak and dark atmosphere (quite literally with the atomic winters).

We could witness the opening of the first vaults (or the disaster of those such as Vault 12), the formation of the first villages and militias, and hear the tales of those who lived through what is arguably the most difficult time in the Fallout universe.

What do you guys think?
 
I think it shouldn't be done just because I think the period immediately after the Great War should be a period of raw savagery and inevitable death. The soil, the sky, everything is poison. You are fighting just to live, and that won't even work. The world is dead and killing everything in it. Unimaginable horror.

It makes for good story, but not for good gameplay. You couldn't have stable settlements, quests, towns. It might make a good game but not a good traditional Fallout game.
 
I think it could be done with 10 year control vaults, but honestly the situation would be hectic to the extreme. There's a way to have pre-war factions erupt from their own bunkers so we might see the Chinese and USM and so on and more crazy prepper factions of every type. I'm down for it, but it needs to be handled with a sort of gravitas. It can't be as whimsy as the more modern games.

Think something like Metro than Underrail.

The old world is going to be MUCH more of a presence in such a game. That's fine IMO.
 
I also think it's a bad idea in that I think the core conception of Fallout works if the old world and the Wasteland are completely seperated. The Great War is a reset point and the Old World is an alien place, like a long-forgotten civilization in a fantasy or sci-fi setting.

Having an immediate setting blurs and breaks down that characterization
 
I think an immediate postwar setting would be cool for a spin-off. But obviously it would be severely lacking in quests, settlements, factions, and even non-hostile NPCs (or NPCs in general). An open world survival horror game showcasing the horrors of the war’s immediate aftermath could work, but attempting to make a “real” fallout game set in this time period would either be boring or lore-breaking, likely both.

A party based survival horror game where you take control of a group of nomads could be an interesting way of showing how different groups and tribes of the wasteland form, their culture and morality shaped by the harsh environment they managed to survive in.
 
I think you could pull off an arts-y indie game set immediatley after the Great War where your character dies at the end of radiation poisoning regardless. Your decisions are entirely about others and not yourself, because you're already starting to throw up your own guts.
 
Not necessarily picking right after the bombs, but i would like to explore the world as Harold\Richard Grey saw it before they went to Mariposa. There is a lot of backstory in Fallout 1 that i would have loved to see more fleshed out. (even during Fo1 timeline, there is a lot more to see than what we actually see ingame)
 
i see right after bombs fell fallout being more like mad max. all the vaults are shut so we can't explore that and alot of factions are not established yet. so going into early raider tribes could be interesting.
 
A few vaults opened quickly. A year, five years, ten, twenty.
 
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