Fallout Scripting Party.h error?
Hello! I'm starting to learn to Modify Fallout 2. My End Goal is to make a new game in the same universe, however i'm hardly a scripter or coder by anymeans
(I am simply not that organized a person)
And from what i Do know about putting a program together, the KEY is how you organize.
Anyways I am taking baby steps towards my end goal and I am currently stumped by a few minor things.
I would like to add another proto file so as to have a NPC and I would love to copy one and make a new one however I do not have all the proto files or even a a critter folder in my install. Should I pull them out of master.dat and just drop them in? I noticed many protos are there and others are missing, do i replace the older files with the new ones from master.dat?
Also I gather the only way to know what proto is what is through using a proto reading tool? How Do I know what type of proto say "TORR" is from klamath? is he a villager or warrior? The baby step I am undertaking now is to turn TORR into an NPC, however I do not know which proto file to duplicate.
As for scripting him, I am STUMPED on Nodes. The following code in particular
So it Described what Two of the nodes are 998 Starts combat and 999 ends combat i gather, but how can i learn what all the other nodes do?
Any assistance would be greatly appreciated, Thanks
Damon
Hello! I'm starting to learn to Modify Fallout 2. My End Goal is to make a new game in the same universe, however i'm hardly a scripter or coder by anymeans
(I am simply not that organized a person)
And from what i Do know about putting a program together, the KEY is how you organize.
Anyways I am taking baby steps towards my end goal and I am currently stumped by a few minor things.
I would like to add another proto file so as to have a NPC and I would love to copy one and make a new one however I do not have all the proto files or even a a critter folder in my install. Should I pull them out of master.dat and just drop them in? I noticed many protos are there and others are missing, do i replace the older files with the new ones from master.dat?
Also I gather the only way to know what proto is what is through using a proto reading tool? How Do I know what type of proto say "TORR" is from klamath? is he a villager or warrior? The baby step I am undertaking now is to turn TORR into an NPC, however I do not know which proto file to duplicate.
As for scripting him, I am STUMPED on Nodes. The following code in particular
Code:
/* Script Specific Procedure Calls */procedure Node910;
procedure Node920;
procedure Node930;
procedure Node940;
procedure Node995;
procedure Node996;
procedure Node997;
procedure Node998; // This Node is Always Combat
procedure Node999; // This Node is Always Ending
// The next lines are added in by the Designer Tool.
// Do NOT add in any lines here.
//~~~~~~~~~~~~~~~~ DESIGNER TOOL STARTS HERE
procedure Node001;
procedure Node002;
procedure Node003;
procedure Node004;
procedure Node005;
procedure Node006;
procedure Node007;
procedure Node008;
procedure Node009;
procedure Node010;
procedure Node011;
procedure Node012;
procedure Node013;
procedure Node014;
procedure Node015;
procedure Node016;
procedure Node017;
procedure Node018;
procedure Node020;
procedure Node021;
procedure Node031;
//~~~~~~~~~~~~~~~~ DESIGN TOOL ENDS HERE
So it Described what Two of the nodes are 998 Starts combat and 999 ends combat i gather, but how can i learn what all the other nodes do?
Any assistance would be greatly appreciated, Thanks
Damon
Last edited: