Fallout 2 mod Fallout Sonora 1.14 and Sonora Dayglow 1.14 Vanilla Translation

I've encountered the freezing centipede bug again. This time I noticed that it seemed to happen as the result of a spitting attack by the centipede. There were two of them, and their spitting attacks were injuring each other, to the extent that they killed each other before I could land a blow. This is the third time I have seen this, and each time it ends with one centipede frozen in an upright position.

Perhaps it is related to the addition of the spitting attack here:

Fallout Sonora, Fix No. 10b, July 14, 2022:
- Acid spitting has been added to scolopendras (scolopendras in Santa Ana and with a 50% probability on the world map). The number of spits is limited per session of visiting the map and depends on the difficulty level of the game.
 
Hellooo, just wondering, does anyone else have the issue of the Ron Perlman narrations in the slideshow cutting off sometimes randomly during it? Like he reads out something that's happened and when he gets to the last few words it just sort of cuts off and moves to the next one. Is this a common bug?
 
I been playing sonora, when i go to talk to certain npcs such as the power plant, the text just shows error, has anyone ran into this?
 
Hellooo, just wondering, does anyone else have the issue of the Ron Perlman narrations in the slideshow cutting off sometimes randomly during it? Like he reads out something that's happened and when he gets to the last few words it just sort of cuts off and moves to the next one. Is this a common bug?

Joe this is the price you pay for using the game speed-up.. this is a hacked-in feature and compresses in game time, so when you finish the game without turning off the speedhack a.k.a setting it to normal speed the ending slides will have this weird behaviour as You've just described..

what happens is the time to display and narrate the ending slides is speed up as well, so when sped up instead of playing quicker you actually have less time for playng the sound at the same speed ending in narration being cut of at the ends.. this cut off is proportional to the level of time compression you've used it gets worse at 10x and less of an issue at 2x.. there is no issue at all at the standard 1.0x speed.. ;)
 
I'll test it in my version.

UPD: I tested it, everything is fine.
Hi Foxx,

Thanks for testing. I suspect it could be related to Fallout2 CE. However, I noticed that in your test the centipedes didn't get a chance to do spitting attacks in close proximity.

I have encountered the bug when I am surrounded by centipedes. I have 1 perception, so they appear all around my character, 1 space away.

Their spitting attacks then hit themselves, which might be the issue. I think the bug might actually occur when they die from their own spitting attack, which only happens if they are spitting at you, and you are standing right next to them.
 
I been playing sonora, when i go to talk to certain npcs such as the power plant, the text just shows error, has anyone ran into this?
What version are you playing? 0.9.9.10, 0.998 etc?

Also, what are you playing it on? i.e. Fallout 2 CE, or Foxx's extended version. If there are error I would like to fix those asap.

A screenshot could help track this down as well.
 
I can now reproduce this centipede bug every time.

Just encounter a centipede, have lots of hit points. Run up to it, and stand right next to it. It will spit attack you, and kill itself, and freeze in the standing position.

This is happening in Fallout 2 CE, so if someone can test this exactly the same way in windows, non-CE, we can ascertain whether it is an engine bug, or a bug related to the centipede itself.

Screen Shot 2024-10-18 at 14.54.26.png
 
Joe this is the price you pay for using the game speed-up.. this is a hacked-in feature and compresses in game time, so when you finish the game without turning off the speedhack a.k.a setting it to normal speed the ending slides will have this weird behaviour as You've just described..
In the latest versions of sFall5 (maybe 4), this error should not be present.
 
I have a new release available from the Fallout Sonora website, or the Moddb.com

This update includes a complete tree-pass on all the Ranger areas/dialogues, among other things. There was more here than I thought, and it did need a line by line tree-pass, which did improve things considerably.

The script patch also fixed a broken/incomplete quest, among a few other small dialogue issues.
 
In the latest versions of sFall5 (maybe 4), this error should not be present.
Well yeah.. but likely the dude i've responded too hasn't updated sfall5 from 5.0.8.5 in 1.14+ from your release from August 2024 on rutracker, and the bug is the one of more long lasting ones. The speedup is a feature since forever, and so was the bug
 
I can now reproduce this centipede bug every time.

Just encounter a centipede, have lots of hit points. Run up to it, and stand right next to it. It will spit attack you, and kill itself, and freeze in the standing position.

Hmmm. Wouldn't it make sense that the centipede is immune against his own poison/acid? Could be an easy fix for this bug.
Or avoid the centipede spitting, if he hits himself. I like immunity more, though.
 
Wouldn't it make sense that the centipede is immune against his own poison/acid? Could be an easy fix for this bug.
Exactly my thinking.

I'd just like to be sure it's not a CE thing before I figure out how to mod critters on macOS.
 
What version are you playing? 0.9.9.10, 0.998 etc?

Also, what are you playing it on? i.e. Fallout 2 CE, or Foxx's extended version. If there are error I would like to fix those asap.

A screenshot could help track this down as well.
I dont think i played it on either one of those versions, but let me get that screen shot. i think its just a standalone verison of sonora,
 
when i play the Foxx's version the centipedes always run off for few hexes before they start spitting..
this sucks if you're a hth character, since you loose about 4 action points to chase the dumb critters around the map, because they escape a bit not to get hit by their own spit.. like i only once or twice had the situation you speak of, but nothing consistent.. usually followed by a crash to desktop soon aftrwards..

i usually skip centipedes when i get a chance to do so..
 
I have a new release (0.9.9.13) available from the Fallout Sonora website, or the Moddb.com

This update includes a complete tree-pass on all the Puerto, Vault 25, and all Special/Random Encounter areas/dialogues, among other things.

This also means that the original release of Fallout: Sonora has been completely translated, with all areas receiving at least 3 passes, including tree-passes

All that is left to do now is the third pass on the Dayglow DLC. This is a large area, so 3-4 weeks at least.


This release also features 3 fixed scripts, included in the script patch version of the translation.

I now recommend the script patch version of the translation, as it includes so many fixes that were part of the original vision of the authors, that it represents a more accurate version of their intention, and what their mod was meant to be (for English speakers at least)
 
I had similar problems after updating the translation by myself.. long story short the footlocker is a leftover from an addon mod that's usually present in Foxx's release, if you screwed up something, than Your best bet is to start saying what you did exactly to update, because ppl here are unaware what you've screwed up, and if they don't know what's wrong they won't be able to help you..
So Foxx is right..

anyways not only the translation has to be present in mods folder and the patch000.dat=1 must be present in mods_order.ini but also there's a certain other .dat file that not only has to be present in mods folder, and mods_order.ini but also has to have higher priority than patch000.dat (meaning it has to be below patch000.dat in mods_order.ini) or was it two .dat files... anyways the dat file with bookseller mod and the english translation of bookseller mod have to be present and the english translation of bookseller mod has to have higher proprity over translation.. only then the mod will be usable.. don't ask me how the file was named as I forgot how it was named, since I haven't played in a while.. I was busy recently doing some handywork for Fo:Yesterday project regarding my specialisation field in this modding community, some NDA stuff so don't ask
 
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