Fallout + Wasteland = ?

Tagaziel

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Something that just does not want to leave my mind - making a Wasteland port to Fallout.

It would be a very large project, not for a single person, as it would require much tweaking - Fallout does not support skills like Climb or Swim, so it would require much of a workaround with current skills and map redesign.

Also, the background stories for each location would have to be compiled and integrted woth dialogues, descriptions etc.

My list:

Ranger Center - Requires map, critters (possibly use existing Combat Armor critters), scripting, scenery for a prison (Vault/SAD design?)
Highpool - no extras needed, use existing resources. Vault City tile set and red brick scenery.
Ag. Center - ditto, possible exceptions are the satellite tracking dish.
Rail Nomads - needs overhaul, new art for train and tents.
Quartz - Hub sceneryset, little to no new art required.
Needles - design for the abandoned silo, Temple of Blood, redesign underground lake, create art for the Artillery Piece and M3 RATT, Regan All Terrain Tank, Mushroom Cloud Temple interior.
Las Vegas - Hub/Boneyard scenery and tileset, art for Max, robots etc., Temple of Mushroom Cloud - Vault tileset, need design for Scorpitron and robots.
Junkyard Village - all existing art can be used, including Geckos, requires radical rewriting
Darwin Village - NCR tile/scenery set, can use existing art.

Sleeper One - ruined base, enable rebuiling if scripts permit, Brotherhood scenery/tileset, require new art for morgue and all map
Project Darwin - clean, Vault interiors - backstory? Requires new art for the landscape and Finster's mind-maze, IJ Finster himself and his Leviathan variant.
Guardian Citadel - (my fav), use three different sets for each part of the Citadel, use existing Brotherhood critter and decor, requires new art for the chopper and Toaster repair table;
Sleeper Two/Base Cochise - Enclave set, need art for outer installation and challenge rooms, as well as the final level - mainly the conveyor belt room.

Equipment:

Creating new art for weapons and equipment:

Some of my idea's

Just a loose end post, to check if there might be any interest.
 
I can confirm that it's an amazingly cool idea that will never happen.
 
Per said:
I can confirm that it's an amazingly cool idea that will never happen.
I somebody would have said that someone will write a walkthrough for both Fallout parts that features more content than a lot of books, you would declare him insane too, won't you?

IMHO this is achievable but it involves a lot of work. But if there are willing modders, why not? It all comes down to invest more time and dedication than the usual Joe Lamer who thinks that he got a cool idea.

There were quite some people which were sceptic about FIFE when we announced it. I can't say that we're at the point where you can create a complete game with FIFE yet but we're making steady progress and this is a good proof to show that even quite large scale projects can work out; but you'll need proper planning / organisation.

I know that I'm maybe not the most unbiased person in this case but I wouldn't use the outdated FO2 engine if you really intend to create a totally new game. You could form a team, organize it and enter the production process for this mod. You could even start mapping because FIFE will be able to import FO2 maps. So if this project ever takes of, I would really love to see it made with FIFE. You can count on us that we'll deliver a good engine for it, now you "just" need to start founding a team for this great idea :-)
 
I've been dreaming of doing this ever since the Mapper got released. Scripting is beyond me though, so it never got farther than making a map or two every few months and then giving up. I still think it's a great idea though, so I'd be willing to help out.
 
This will be a lot of work, mainly due to the amount of dialogues that would have to be written and put in, basing off the paragraphs, descriptions etc.

The way I see it, any serious mod effort would start after the release of FIFE, as well as scripting.

But mapping and writing can start. I always wanted to see the Guardian Citadel anew. Heck, I reset Wasteland just to be able to assault it AGAIN.

Further input required...
 
Hmm I don't know how many people you'll need for this idea but I really recommend to set up a little development wiki if you find some other guys which want to support you.

We're working with MediaWiki for FIFE and for the Fallout: Zero project and can say that this really helped the projects to grow and develope:
http://wiki.fifengine.de
 
A Wasteland! mod

Hello, another idea recently struck my poor little head: anybody ever thought to use fo2mapper in order to make a Wasteland! total mod in Fallout?

Although some of us (including me) have played Wasteland! before, I reckon there are many people among Fallout fans who have not, but would want to. However, it is obvious, that the Wasteland! original engine is far too ancient (literally) to be played nowadays by those who had unfortunately missed the game due to whatever reason, no matter how brilliant the game itself is.

Therefore, I thought, it would be a great job, if somebody would re-build Wasteland! using fo2mapper, thus allowing more people to enjoy the game, *and* making a decent tribute to it.

Has anybody ever thought of this?

I'm sorry, if this has already been dicussed before.
 
Since you're from Russia, I think you're better off by asking the same question to TeamX... (probably the best fallout community out there) The idea of makeing a wastelandland mod is nice but its too much work. You would need an whole team to make such mod and still would take several years. Anyways this idea has been mentioned before and the anwser was:"No it won't happen"
Guess you will get the same answer for TeamX...
 
Thanks, Orcale, of course I understand the amount of work, but it is still comparable to the scale of work implied by making a TC!

I mean, wouldn't it be nicer to make a Wasteland! in FO, instead of making "yet another" TC?

Also, I'm trying to understand how popular will that Wasteland! mod be?
 
Re: A Wasteland! mod

egalor said:
However, it is obvious, that the Wasteland! original engine is far too ancient (literally) to be played nowadays by those who had unfortunately missed the game due to whatever reason, no matter how brilliant the game itself is.
I disagree with it. Wasteland original engine isn't too ancient to be played nowadays. I played it recently and it doesn't cause much trouble.
 
I'd mod the Wasteland engine itself if someone were to make a good editor. (The map data has mostly been figured out.) For serious.
 
Thanks for moderators for bringing this topic up for me.

Dark_Art - I advise you to google Wasteland. It is late 80s game, set in the postapocalyptic world like FO, and is considered to be unofficial prequel to FO. There are a lot of fanmade resources on the net, including the game itself and manuals. Mail me, if you have trouble finding it (however, be prepared that graphics correspond to late 80s degree). But anyway, it's indeed a great game.

Per, of course me too, I could play Wasteland myself despite its old engine (and I did it last year), but I doubt that many people who have never tried it before will be seriously tempted by it nowadays. Not many, I'm sure.

Dammit, I wish I could make Wasteland port to FO, someday...
 
egalor said:
Dammit, I wish I could make Wasteland port to FO, someday...
JJ86 was working on an Wasteland inspired FOT mod though he's been gone from the modding community for a long long time.

Personally I'd say you'd be better off making it for FIFE. Then you'd have more chance of recreating the original experience.
 
I didn't play wasteland before but i would play it as a fallout mod (or in FIFE if fallout was totally ported to there too).
 
Mikael Grizzly said:
Hey, you forgot to make an image of the single most important item in Wasteland. That's right, the broken toaster.

If there's anything that could promote this from "cool, but would never happen" to "might actually happen", I think it's the combination of the recent reverse engineering of Wasteland[1] and FIFE[2].

1: If a little more work was put into the reverse engineering, all of Wasteland could be exported into a usable format, ready for easy insertion into FIFE-usable content. We already have all the maps, what items go where, and even what actions are triggered by what actions on what tiles. I have no idea what FIFE expects, but perhaps a good starting point would be to extract all the Wasteland data.

2: I hadn't heard of FIFE before reading this thread, but I couldn't think of a better "proof of concept" game for FIFE than Wasteland.

A Wiki is a good idea. Already there are people in the thread who have put in work that's not usable because nobody knows it exists. If there was a good "how to help" guide, the threshold one would have to cross to participate would be much smaller. Actually, I think there are already a few Wasteland Wikis that would need resurrection...

EDIT: Here's an on-line on-the-fly(?) decryption tool for the Wasteland data files: http://www.enigmalake.net/wasteland/ I think most actions in the game are triggered by code embedded in map tiles.

Decryption tool said:
Lizards are everywhere.
 
Demonslayer said:
I didn't play wasteland before but i would play it as a fallout mod (or in FIFE if fallout was totally ported to there too).
A Fallout to FIFE port is not very likely. For details see:
http://wiki.fifengine.de/index.php?...ed_questions#Playing_Fallout_by_using_FIFE.3F

tomten said:
2: I hadn't heard of FIFE before reading this thread, but I couldn't think of a better "proof of concept" game for FIFE than Wasteland.
The main problem of recreation projects are possible intellectual property issues. I'm pretty sure that you would need to reimplement certain features that were hardcoded into Wasteland (e.g. the ruleset) in FIFE.

This could result in a cease and desist letter from whoever owns the rights of Wasteland nowadays. Even more important: I don't really see the point of trying to entirely recreate Wasteland in Fallout or FIFE. I think it would be better to create a Wasteland-like game that shares the spirit of the original while it does not try to copy it in every aspect.
 
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