Well I went through the Fallout Yurop forums and picked out info that you guys might want to see, it's in bits and pieces but what the hell:<blockquote>Locations:<blockquote>"Picture sooon.... But no Scandinavia for sure... It's too far away from our AO..."
"There will be some russians in Yurop, but only just a few - like small comunity governed by children of stranded Specnaz unit etc..."
"We will have a lot of different locations. "Something like Vault city" could be there... Poland - can't say yet, maybe small part (borders with Germany and CZ)"
"Scandinavia: sorry, too far away, as I already wrote somewhere else "</blockquote>Download/Gameplay size:<blockquote>We plan to add some rendered animations etc, so it's going to be quite a few megs
If you are asking about gameplay size, it should be about size of the Fallout 2.</blockquote>Why do it and do it for free?<blockquote>Well as I myself am doing computer games for living, I like idea someone buying my games
But Yurop will be free. Unless we were able to sell it to Interplay, or do entirely our own game (both is almost impossible).
We are doing it because:
a) we love fallout
b) we want more fallout
c) we want goood computer games, not just actions slash and hack shit
d) ... and maybe for little fame among you fallouters
There are few reasons, why are we doing it the way we are doing it.
Yes, it's oing to be very huge. You can compare it with the work BIS did on the Fallout 2. They had engine, lot's of graphics, world, etc. They added new GFX, did some small changes to code and created new story and maps. What we are doing is about the same ammount of work.
BUT.
We don't have rights to use it. Although it is possible to contact Interplay, when we have let's say about half the game finished and ask them to take it as "official", I don't believe they will buy it.
So we can do it only as a MOD, downloadable for free. Very HUGE MOD, if we finish everything we want to. Quite possible one of the biggest MOD or free game ever.
It would be "easy" to start it as a commercial project. We will rename it on let's say Apocalypse: Yurop or something like that, remove all conections with actual Fallout etc. I think game Shadow Vault or how it's called is something like this.
BUT.
This would mean we have to do EVERYTHING by our own hands. We will need engine (so at least two good programmers) and GFX (which means few really good and hardworking artists. Our lead artisti Boomer is great and I hope others will show they're no lamas either, but...)
It would be much much more work and I am not sure if I could find enough good people to do all of this in some reasonable time. I could of course start my own company and do it commercially from the begining to the end - but I don't have the money.
So... Yurop will be free MOD for Fallout 2 with 99% probability
And BTW - I myseld cannot work right now on a commercial project - I am in fact forbidden to do so, as I am right now working on entirely different commercial game
And one more thing - doing game commercially is not fun if you compare it with doing something just because you think it's fun and you want to do it. When no one is pushing you to do it in "time", when no one is telling you: are you crazy, we cannot have this here, we could be sued, noone wil buy it etc... It's really more fun... Believe me, guys.</blockquote>Weapons:<blockquote>We plan to use as much realistic weapons as possible. We will have futurisitic weapons (it newer versions of existing guns) and some sci-fi like plasma, but only those which are at least bit "real" . So no magic sparks, chain lightings etc.
New guns will be mostly just new inventory items - different statistics, different picture, but it has to be same as original guns - ie pistol, rifle, smg, etc.
Anything really new would mean game code changes - and without BIS giving us complete source codes.... almost impossible</blockquote>Weapons from Norway?<blockquote>I dunno if this place where the rigth place to post this, but just move it if it where not. I migth come up whit some ides whit weapons or something from Norway later.</blockquote>NPC interaction:<blockquote>As I was writing NPC dialogues for almost whole weekend, I can say they will be really "live" and talkative ones.... Especially those you can get to your party of course...</blockquote>Good vs Evil:<blockquote>We want to give the player as much freedom as possible. Most of main quests can be finished both as "good" and as "evil".
We don't want Yurop world to be "black" and "white". Mostly it will be "gray". Almost noone entirely evil, almost noone entirely good. You'll see in time</blockquote>Kids in Yurop?<blockquote>Kids should be present.</blockquote>Will there be multiple endings?<blockquote>Many endings.... many...</blockquote>Special Encounters:<blockquote>It seems you might get a Futurama encounter in Yurop, a new car and an encounter with a weird norwegian</blockquote></blockquote>They also need some help translating Yurop into different languages, so send an email to Shigor ( shigor@volny.cz )if you want to help.
Link: Fallout Yurop
"There will be some russians in Yurop, but only just a few - like small comunity governed by children of stranded Specnaz unit etc..."
"We will have a lot of different locations. "Something like Vault city" could be there... Poland - can't say yet, maybe small part (borders with Germany and CZ)"
"Scandinavia: sorry, too far away, as I already wrote somewhere else "</blockquote>Download/Gameplay size:<blockquote>We plan to add some rendered animations etc, so it's going to be quite a few megs
If you are asking about gameplay size, it should be about size of the Fallout 2.</blockquote>Why do it and do it for free?<blockquote>Well as I myself am doing computer games for living, I like idea someone buying my games
But Yurop will be free. Unless we were able to sell it to Interplay, or do entirely our own game (both is almost impossible).
We are doing it because:
a) we love fallout
b) we want more fallout
c) we want goood computer games, not just actions slash and hack shit
d) ... and maybe for little fame among you fallouters
There are few reasons, why are we doing it the way we are doing it.
Yes, it's oing to be very huge. You can compare it with the work BIS did on the Fallout 2. They had engine, lot's of graphics, world, etc. They added new GFX, did some small changes to code and created new story and maps. What we are doing is about the same ammount of work.
BUT.
We don't have rights to use it. Although it is possible to contact Interplay, when we have let's say about half the game finished and ask them to take it as "official", I don't believe they will buy it.
So we can do it only as a MOD, downloadable for free. Very HUGE MOD, if we finish everything we want to. Quite possible one of the biggest MOD or free game ever.
It would be "easy" to start it as a commercial project. We will rename it on let's say Apocalypse: Yurop or something like that, remove all conections with actual Fallout etc. I think game Shadow Vault or how it's called is something like this.
BUT.
This would mean we have to do EVERYTHING by our own hands. We will need engine (so at least two good programmers) and GFX (which means few really good and hardworking artists. Our lead artisti Boomer is great and I hope others will show they're no lamas either, but...)
It would be much much more work and I am not sure if I could find enough good people to do all of this in some reasonable time. I could of course start my own company and do it commercially from the begining to the end - but I don't have the money.
So... Yurop will be free MOD for Fallout 2 with 99% probability
And BTW - I myseld cannot work right now on a commercial project - I am in fact forbidden to do so, as I am right now working on entirely different commercial game
And one more thing - doing game commercially is not fun if you compare it with doing something just because you think it's fun and you want to do it. When no one is pushing you to do it in "time", when no one is telling you: are you crazy, we cannot have this here, we could be sued, noone wil buy it etc... It's really more fun... Believe me, guys.</blockquote>Weapons:<blockquote>We plan to use as much realistic weapons as possible. We will have futurisitic weapons (it newer versions of existing guns) and some sci-fi like plasma, but only those which are at least bit "real" . So no magic sparks, chain lightings etc.
New guns will be mostly just new inventory items - different statistics, different picture, but it has to be same as original guns - ie pistol, rifle, smg, etc.
Anything really new would mean game code changes - and without BIS giving us complete source codes.... almost impossible</blockquote>Weapons from Norway?<blockquote>I dunno if this place where the rigth place to post this, but just move it if it where not. I migth come up whit some ides whit weapons or something from Norway later.</blockquote>NPC interaction:<blockquote>As I was writing NPC dialogues for almost whole weekend, I can say they will be really "live" and talkative ones.... Especially those you can get to your party of course...</blockquote>Good vs Evil:<blockquote>We want to give the player as much freedom as possible. Most of main quests can be finished both as "good" and as "evil".
We don't want Yurop world to be "black" and "white". Mostly it will be "gray". Almost noone entirely evil, almost noone entirely good. You'll see in time</blockquote>Kids in Yurop?<blockquote>Kids should be present.</blockquote>Will there be multiple endings?<blockquote>Many endings.... many...</blockquote>Special Encounters:<blockquote>It seems you might get a Futurama encounter in Yurop, a new car and an encounter with a weird norwegian</blockquote></blockquote>They also need some help translating Yurop into different languages, so send an email to Shigor ( shigor@volny.cz )if you want to help.
Link: Fallout Yurop