Restoring the Followers Of The Apocalypse "good" ending for Fallout 1 will be relatively easy as it only checks 1 global variable. The checks are in the code, I just have to get the game to set that variable. I found this just by going through all the Followers-related global variables, seeing what scripts could set them to, and setting them to those values, then running the slideshow.
However, I've played around with several global variables and I can't seem to get the "good" ending to The Hub to work.
If you know how to reverse engineering or read Assembly, I think perhaps this actually shouldn't be a very hard problem because we already know locations of some endings' calculations -- this is because of the Fallout1 Restoration Project, that restored a couple mutant invasion endings via edits to FalloutW.exe
In theory we should just need to check what variables it reads. (i.e. no actual change to the checks, just finding them)
However, I've played around with several global variables and I can't seem to get the "good" ending to The Hub to work.
If you know how to reverse engineering or read Assembly, I think perhaps this actually shouldn't be a very hard problem because we already know locations of some endings' calculations -- this is because of the Fallout1 Restoration Project, that restored a couple mutant invasion endings via edits to FalloutW.exe
In theory we should just need to check what variables it reads. (i.e. no actual change to the checks, just finding them)
Fallout1 unused ending said:With your assistance, Old Harold brings the ghoul population of the Hub into equality with the humans. The two sides work together, and the Hub prospers. Old Harold is still alive, as far as anyone knows.
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