FallOut2 All-in-one Editor

Discussion in 'Fallout General Modding' started by Monty Python, Aug 28, 2003.

  1. Monty Python

    Monty Python First time out of the vault

    Aug 28, 2003
    Hello everybody!.

    I'm designing an environment to edit FallOut files. It already help in creating - editing Areas and Cities, and can manage scripts with his corresponding text files in an easy way. I want to make it capable of editing everything ( scripts, maps, protos, items, etc ). Please, send me ideas for what will be useful for it to do!!! ( also tell me in what way should it do that things ). Ideas please!!!!!.

    Sorry for my English, but I'm Spanish and there's nothing that I can do with this.
  2. Briosafreak

    Briosafreak Lived Through the Heat Death

    Dec 18, 2003
    Olla Monty, i moved this to the right forum. Bienvenido.
  3. Chronus

    Chronus It Wandered In From the Wastes

    Jul 30, 2003
    Tried IanOut?
  4. Demostrike

    Demostrike Still Mildly Glowing

    Apr 2, 2003
  5. PsychoSniper

    PsychoSniper So Old I'm Losing Radiation Signs

    Jun 27, 2003
    I only have one suggestion, make it EASY to use.
    That way, more people can use it=more mods
  6. Dirk Thatcher

    Dirk Thatcher First time out of the vault

    Jan 18, 2015
    Hola! I am Trying to make, an expansion for fallout 2 that would take place elsewhere from the primary map in California. What I need to do Is be able to make my own world map, for city locations and such, that can be accessed from the primary world map and "traveled to". How would I do this?
  7. darkf

    darkf Caller of the Void Modder

    Jul 12, 2014
    Whoa, dude, you should have made your own thread for this; you just necroposted in a thread from 2003.

    There is only one world map and it's hardcoded, so unless you make modifications to the engine you cannot have two. I think you could, at most, share the same map but have different cities and areas on it.
  8. Dude101

    Dude101 Vault Fossil

    Aug 3, 2005