jdoe407 has created a Fallout2.exe patcher, which allows users to change Fallout 2's resolution and the speed of the World Map. From jdoe407's thread on our forums:<blockquote><center>
</center>This has been designed for the 1.02d us executable and I can't guarantee that it will run on anything else. There are still many bugs with fallout2 when running with a higher resolution.
The patcher is run in the same directory as Fallout2.exe. What it does is it takes the original executable, makes a copy of it and then applies a few patches to it depending on what information you give to it via the gui.
The slider bar in the "World Map" section determines how much you want to slow the world map down by. The higher the bar, the slower it will get. To enable or disable it, just simply check or uncheck the "Slow Down World Map" check box
The way I patched the file this time did require the removal of error checking functions. All that the patch changes are the destinations to some jumps/calls. The patch also re-writes the resolution picking function into a much more compact system.
Most of the interfaces are in the upper left corner because I'm not too sure on how the mouse events work just yet. The larger the resolution... the more errors you will have when loading different areas. For those who wanted crazy resolutions, you can have them.
<center>
</center>
Fallout2Patcher_V2 binary: http://www.jdoe407.com/cpp/precompiled/win32/Fallout2Patcher_V2.zip
Fallout2Patcher_V2 source: http://www.jdoe407.com/cpp/cpp-win32/Fallout2Patcher/Fallout2Patcher_V2.zip
The development of the resolution/mapspeed hacks can be seen in the thread here.</blockquote>At this point, the largest issue with higher resolutions seems to be somewhat screwy dialogue screens.
Great work jdoe407, and to all the other modders in our forums that made this possible! We all look forward to further releases.
Thanks to Ozrat for spotting this.
Edit: Uploaded to the NMA server also.
</center>This has been designed for the 1.02d us executable and I can't guarantee that it will run on anything else. There are still many bugs with fallout2 when running with a higher resolution.
The patcher is run in the same directory as Fallout2.exe. What it does is it takes the original executable, makes a copy of it and then applies a few patches to it depending on what information you give to it via the gui.
The slider bar in the "World Map" section determines how much you want to slow the world map down by. The higher the bar, the slower it will get. To enable or disable it, just simply check or uncheck the "Slow Down World Map" check box
The way I patched the file this time did require the removal of error checking functions. All that the patch changes are the destinations to some jumps/calls. The patch also re-writes the resolution picking function into a much more compact system.
Most of the interfaces are in the upper left corner because I'm not too sure on how the mouse events work just yet. The larger the resolution... the more errors you will have when loading different areas. For those who wanted crazy resolutions, you can have them.
<center>
</center>
Fallout2Patcher_V2 binary: http://www.jdoe407.com/cpp/precompiled/win32/Fallout2Patcher_V2.zip
Fallout2Patcher_V2 source: http://www.jdoe407.com/cpp/cpp-win32/Fallout2Patcher/Fallout2Patcher_V2.zip
The development of the resolution/mapspeed hacks can be seen in the thread here.</blockquote>At this point, the largest issue with higher resolutions seems to be somewhat screwy dialogue screens.
Great work jdoe407, and to all the other modders in our forums that made this possible! We all look forward to further releases.
Thanks to Ozrat for spotting this.
Edit: Uploaded to the NMA server also.