Briosafreak
Lived Through the Heat Death
Some tidbits from the BIS feedback forum, starting with Damien "Puuk" Foletto on character customization and other issues:
<blockquote>Atreides:So can we have an afro?</blockquote>
<blockquote>Yep (no, I'm not joking).</blockquote>
<blockquote>Sammael:Can we have green skin and a ST greater than 10?</blockquote>
<blockquote>You can have different skin colors, but not green. The ranges are black, brown, red, tan, white, and yellow, with 3 versions of each. 10 ST will be the max. I'm not sure if chems will give a temporary boost over 10 or not.</blockquote>
<blockquote>donkey(yo!):what about beards? Games need more beards.</blockquote>
<blockquote>All kinds of facial hair designs are included. You can look luck a hobo or the Marquis De Sade if you want (and yes, there's even a Hitler mustache, if you want to go there).</blockquote>
<blockquote>kumquatq3:Can PA boost ST over 10?</blockquote>
<blockquote>That's a Josh question, really. I'd like to think it would remain the same as the previous games in that respect, but I don't know for certain.</blockquote>
Now let`s hear from J.E. Sawyer on interface issues:
<blockquote>Our automap allows several levels of zooming in and out. You can also navigate using the map as in the IE games. You can leave notes with a variety of different icons, edit them, and delete them. The automap is based off of the search map of the area with north always facing the top of the screen and the camera frustrum displayed as a quadrilateral overlay that rotates and changes shape with the camera.
A frustum is a cross-section of a cone or pyramid represented by an ellipse (oval) or quadrilateral (four sided polygon).
Basically, the area that you can see from the camera is represented on the automap as a four-sided polygon overlay.</blockquote>
<blockquote>Atreides:What do you think of a note automatically appearing on the minimap once you get the location of something important?Please make the markers editable so we can add stuff to it (something like a tooltip display)</blockquote>
<blockquote>Already in. </blockquote>
<blockquote>Atreides:So can we have an afro?</blockquote>
<blockquote>Yep (no, I'm not joking).</blockquote>
<blockquote>Sammael:Can we have green skin and a ST greater than 10?</blockquote>
<blockquote>You can have different skin colors, but not green. The ranges are black, brown, red, tan, white, and yellow, with 3 versions of each. 10 ST will be the max. I'm not sure if chems will give a temporary boost over 10 or not.</blockquote>
<blockquote>donkey(yo!):what about beards? Games need more beards.</blockquote>
<blockquote>All kinds of facial hair designs are included. You can look luck a hobo or the Marquis De Sade if you want (and yes, there's even a Hitler mustache, if you want to go there).</blockquote>
<blockquote>kumquatq3:Can PA boost ST over 10?</blockquote>
<blockquote>That's a Josh question, really. I'd like to think it would remain the same as the previous games in that respect, but I don't know for certain.</blockquote>
Now let`s hear from J.E. Sawyer on interface issues:
<blockquote>Our automap allows several levels of zooming in and out. You can also navigate using the map as in the IE games. You can leave notes with a variety of different icons, edit them, and delete them. The automap is based off of the search map of the area with north always facing the top of the screen and the camera frustrum displayed as a quadrilateral overlay that rotates and changes shape with the camera.
A frustum is a cross-section of a cone or pyramid represented by an ellipse (oval) or quadrilateral (four sided polygon).
Basically, the area that you can see from the camera is represented on the automap as a four-sided polygon overlay.</blockquote>
<blockquote>Atreides:What do you think of a note automatically appearing on the minimap once you get the location of something important?Please make the markers editable so we can add stuff to it (something like a tooltip display)</blockquote>
<blockquote>Already in. </blockquote>