fan produced game, fantasy or...?

rikus

It Wandered In From the Wastes
i was just reading the last news regarding fallout 3, and stumbled upon the NWN issue.
the lame thing is us, being not real, as every company that wants to expand will keep producing games for the highset profit, hence-not another fallout 1/2 games.
the other lame thing is them, being not able to come up with a truly magnificent piece of art, just because they will get lesser sales, meaning they admit working for thier money and not thier fans. now where's the art in that?

and here comes my dumb idea-
if you remember back in fallout 1, tim managed to produce one of the best(if not the) rpg scripts and conversation trees, for the sake of art.
now we all know how we want our art, and we are already going to pay for it, but we KNOW we are going to have dissapointments.
so why waste it on a gmae we KNOW probably is going to be like another NWN?
why not, we dictate the rules? we decide what is going to be, how much we want out of it, think of it as piece of art made only for the sake of us, so much that it us who built it.

why do we have to pay for a game that most probably let us a down because of its ambitious nature for money?why not pay only the creators, guys like tom, and other computer freaks who only donates for the atmosphere of the game,and not the atmosphere of money.

in short, the internet can make it possible for us, the fans, to make such a game, and is never done before.
i am definitly not the guy that can bring such an idea for broad communities, but i'm sure there a guys/girls here that can make it happen.
if we'll all stick together, and talk about contributing, mature, realistic ideas, someone will bite.

besides, isn't it fun to do something no one has done before?
 
The problem is that while there are literaly hundreds of people willing to suggest, there are only a handful willing to do. That's why it's quite easy to find someone to suggest a gameplay tweak or a neat quest, but impossible to find a programmer or an artist willing to commit to the project.
 
well briosafreak, that seems like a very serious project (lol).

no. what i meant is some all powerful talking guy will come to the forums and convince every single fallout fan to contribute his money not for the upcoming fallout game, but to a fan made project, fmf or whatever name we get it.

the same guy will create a thread that will be a petition, a contract of anyone who is willing to commit his money for the project.

what i'm saying is, why pay all the producers, managers, buisness owners all the precentage-we can finance it ourselves,all thru the internet.

a lawyer could be involved promising all sides holds to thier agreements, and if the project fails the money is returned.

i can't believe no one has ever thought about it before.
 
rikus said:
i can't believe no one has ever thought about it before.

HUYK HUYK!! DUH, YOU ARE SO SMART!!!

How hard is it to figure out what you are proposing is complete and utter bullshit?

No fan made game can ever be like a true game made by a company.

And before even getting to that wholel quality issue, you probably have no idea how hard is it to make a game.

That "LETS ALL GET MONEY AND MAKE A GAME OF OUR OWN" thing has been propsed over and over again, and dismissed because of it's idiocy.

What can be done, though, is projects like FMF. Project's which goal is not to make a NEW game that will be an OFFICAL sequel, but rather a kind of mod.
 
1) do you know how much work it is to make a computer game? firstly you need to get hold of a good engine (unless you want your game to look like it was made in 1994). then you need to find people who have enough imagination to think of new and interesting ideas and enough skill to draw good concept art. you need experienced 3D modellers and animators who will be prepared to devote 12 hours a day for at least two years to create what is one day going to be graphics and FMV. you also need talented actors who will do the voice-overs and musicians who will do music and sound effects (unless you want your game to sound like a bad reality show). you need creative and capable C++ and Assembler programmers who will write complicated scripts and algorythms and have patience and devotion to debug their code. you need competent people to supervise the project, organize and coordinate all activities, or else everyone will give up on making the game in two months. last but not the least, you need financing, because all these programmers, artists and designers can't feed on air.

2) now that i mention financing, you'd have to be an idiot to send your money to some online fund belonging to who knows who. just check out my little "essay" under "what can we do" thread, last page.
 
sorry, but i don't get it.
people pay the internet from across the world without knowing truly its credibility.
so, if we hire some big shot company and force it to make us the game, say, by a contract from a lawyer, then it wouldn't be much of diffrence then pre-ordering a game,right?

ok, so let me put my idea this way:
we don't make the whole production thing(orgnizing animators, script writers, managers, directors etc..), we just pre-order a game that isn't even made, but by a contract they have to make it, and on our terms.

that way we skip this whole complicated orginizing thing, and money problem.

p.s.
you guyz should really lower you tones a little, if you don't want to start a foolish flame war, just because you think some dude has a stupid idea.
if you're below 16 i'll understand.
 
there is absolutely no guarantee the company will fulfill the contract. actually it's more likely someone will take all the money and transfer it to an off-shore account and it will be lost forever. remember, we're talking about an international contract. if fans from USA, Germany, Netherlands and 10 other countries submit their money to a company located somewhere in Canada, Russia or Poland, chances for a fraud increase exponentially. all international money transactions must be closely supervised and should only take place between trustworthy partners. international business law simply isn't defined well enough to regulate a contract signed by so many different parties from many different countries. Croatian government and some Croatian companies have learned this very painfully on several occasions.
 
But how will you gather the money?
Waiting for fans to start sending money isn't going to happen, people just won't do it.

Also, I doubt any company will want to make a game based on fan's money.

And then there's the whole issue of the Fallout lisence being owned by IPLY...
 
yeah, if we put all Fallout boards together, we have a few hundred loyal die-hard Fallout fans. about 50% of them don't agree with the idea of a fan-financed Fallout game. another 25% can't afford to contribute money for such a project. the rest contribute, let's say, five hundred dollars each. that would be barely 50 000 dollars, which isn't enough to pay one programmer working alone for 12 months, much less a team of developers who are supposed to work for at least a year and a half or two years to make a decent Fallout sequel. not to mention several million dollars needed for the Fallout license.
 
Problem is, do you really want your game to be made by a bunch of guys who send you money on good faith like that? I mean those are generally the same people who fall for pyramid schemes and such.
 
regarding the money issue:
every fan will pay for pre-ordering a game, why didn't you read my post wholly?
because i decided it is too complicated we can hire interplay, or some other trustworthy company, the paying would be through that channel of money transaction- pre-ordering.

you cannot say it is like the other schemes and such, because people pre order a game all the time.

the only legal problem i could think of , is forcing that company to thier side of the bargain, and that could be done by a contract.

simply, every guy that ppay the pre-ordering has a personal contract with that company, that she will show result in a certain date, make news of thier progress, etc..

a lawyer can formulate such a contract, which is the same for every pre-order.

and about gathering enough people, besides the forums which there are alot of rpg forums where we can publicate our start-up, we can have fans putting adds on various gamers sites.

that should put everyone on the great perspective of the game, and bring it to a broader audiance.
i'm not so sure that i would pay 500$ too, i'd just pay the regular 50$. the company makes all the profit, that's beauty in it, as thier producer we should make the cut with thier profit, but no, we are just financing the making of the game just by pre-ordering it, the rest is thiers.

if we could get this in numbers, we would really know where we stand.
 
Okay, then how do you control the quality of the product? Who will represent the fans to sign the contracts, or in case of litigation? You can't seriously expect all of us to show up in lawyer's office and discuss contracts and whatnot.
 
isn't this happening?

Well there is a big collective action problem you will have to overcome for all of this.

But I could have sworn that there is a post with this idea on the old archived posts.

I thought Rosh was involved in this. Not sure who else.
 
APTYP said:
Okay, then how do you control the quality of the product? Who will represent the fans to sign the contracts, or in case of litigation? You can't seriously expect all of us to show up in lawyer's office and discuss contracts and whatnot.

no :) , of course not, i'm saying as there are already online contracts in the internet, so a one like that can be produced for us. every person that signs the pre-ordering signs a contract, in which both sides are obliged to.
the lawyer can be anyone, most probable and reliable source is the company's which will make his terms, and the fans will make thiers on a selected forum which is specifically for that, and that brings me to another point-

the quality assurance: those will be seleceted fans from the forums, which will be voted for, and they will beta test the game and also inform us of progress news,etc..

again to sumerize(see why i can't be the one?)-the marketing of the game will be in all fallout forums, rpg forums, falout fan sites,rpg sites, etc etc..

if no one has anymore objections toward this idea, i will sumerize it again on the next thread, in general points, hopefully i can bring it then to next stage.
 
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