Brian Fargo have been interview by Gamespy, the interview is about his time at Interplay and his new InXile production company. Here's a goodie:<blockquote>GameSpy: How was your departure from Interplay? Sad, amicable?
Brian Fargo: It was a frustrating time, you know? It was a little bit like a relationship that wasn't working, and then you're sort of sad that it ended but glad to be out of it all at the same time. I felt at the time that the world had been changing, in terms of the costs of being a full-blown publisher and run television and buy goods and everything else. We just didn't have the financial wherewithal. So I wanted to sell the company, and had a couple different deals, and my major shareholder had differing opinions about it. After really beating my head against the wall for a couple of years, you just finally say, you know, enough's enough.
I had more mixed feelings because of my people. I liked my people a lot, but it was becoming way too much. And I wasn't being able to do anything that I used to be able, to want to do. I play a lot of games, and love the creative side, and putting the teams together and working with the teams and working on the games. And I wasn't getting to do any of that. So it was more positive than negative in terms of my leaving, in terms of the difficulty of it. Was it amicable? Eeeeh. It was difficult with those guys, but that's, you know, I guess that's normal. Once I got out, took a break, I couldn't wait to get going again. Couldn't wait. Some people want to leave the business and do other things, but I love this industry.</blockquote>Hansome little devil that Fargo, eh.. Just remember to make Wasteland GREAT!
Linky: Fargo interview
Brian Fargo: It was a frustrating time, you know? It was a little bit like a relationship that wasn't working, and then you're sort of sad that it ended but glad to be out of it all at the same time. I felt at the time that the world had been changing, in terms of the costs of being a full-blown publisher and run television and buy goods and everything else. We just didn't have the financial wherewithal. So I wanted to sell the company, and had a couple different deals, and my major shareholder had differing opinions about it. After really beating my head against the wall for a couple of years, you just finally say, you know, enough's enough.
I had more mixed feelings because of my people. I liked my people a lot, but it was becoming way too much. And I wasn't being able to do anything that I used to be able, to want to do. I play a lot of games, and love the creative side, and putting the teams together and working with the teams and working on the games. And I wasn't getting to do any of that. So it was more positive than negative in terms of my leaving, in terms of the difficulty of it. Was it amicable? Eeeeh. It was difficult with those guys, but that's, you know, I guess that's normal. Once I got out, took a break, I couldn't wait to get going again. Couldn't wait. Some people want to leave the business and do other things, but I love this industry.</blockquote>Hansome little devil that Fargo, eh.. Just remember to make Wasteland GREAT!
Linky: Fargo interview