As I expressed previously, I think things like Eco's qualifications of fascism can be useful rules of thumb, but this fails to get at the actual essene of it as a historical phenomenon.
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Overreliance on listicles handed down from on high to define fascism is positivism of the worst sort.
Okay, yes. I resent a little the notion that I overrelied on a listicle, I cite other scholars throughout. Eco doesn't even say it needs All Of The Points. The only of Eco's things that I'm pretty essentialist about is the cult of action, but that one's because I've not read someone who didn't recognise that, whether in those words or not, the expansionism and love of violence is something they comment on.
I'm quite fond of what Griffin names a Fascist Minimum, a thing without which a thing cannot be called fascist. Because at a certain point, if you're defining a group, you are going to need a minimum set of shared qualities. If we were talking about CRPGs, we would want to start with a minimum to agree on what games are within our scope. Griffin lays out some of the history of ideas on what that minimum is, which has been a big source of academia fighting within fascism studies, before making, I think, a compelling argument for palingenetic ultranationalism.
A historical-material analysis is, IMO, infinitely more useful, interesting, and valid.
A historical materialist perspective ultimately comes down heavily to class, something which the Fallout games don't really touch on, as far as I'm aware. If you have a Marxist read on the series you can point me to, I'd really enjoy that. (I've seen BraveSirLoin's recent video essay about New Vegas, which is as close as I'm aware of). A sense of the progress and the process is also needed, and Fallout never gets dense enough about the histories of the communities to really look at how they got there with the depth you'd need.
Historical perspectives aren't immune to the listicle problem, either. Paxton's good and all, but he gets extremely prescriptive, denouncing the idea that anything that doesn't map exactly onto his five stages cannot be fascist. The last chunk of that book is basically Paxton calling himself the king of who gets to be fascist, it's
weird. You're just trading a thing you don't like for another flavour of it. HM interpretations of fascism are useful, but they're approx as imperfect as purely ideology based writings. Understanding fascism involves a lot of reading from a lot of different schools.
What historical materialist readings are not really that useable for is talking about the Fallout games. I perhaps should have mentioned their existence, but the goal was to talk about fascism to Fallout fans, not to talk about Fallout to fascism scholars, if that distinction makes sense.
(EDIT: I realise that ending might sound as if I'm calling myself a fascism scholar. I'm not, but I have read a decent chunk of fascism scholarship.)