Sorrow
So Old I'm Losing Radiation Signs
Description:
Fatal Damage Mod changes weapon damages and armor stats to more realistic. Damage Values were calculated with help of 3G3 Guns! Guns! Guns! weapon design system.
Introduction:
I created the first version of this mod about 3 years ago, because I was tired with gunfights resembling boxing matches with random critical hits being main fight-ending factor. I found it unrealistic and iritating especially that characters gained hitpoints with levels which made fights even more random and tedious.
I used Cyberpunk 2020 damages as a basis (with 4x damage multiplier) and results were promising. Fights got faster and a bit more predictable which made tactics more important.
Next version used 3x multiplier to make reduce the unrealistic instant kill effect and modified stamped armor on creatures.
I released it in Poland and was liked by players.
About 3 months ago I obtained a 3G3 Guns! Guns! Guns! design guide and decided to make an update.
I used it as a guideline for damage of weapons to make it more realistic and a bit less deadly.
=========================
Some of the new weapon damages:
10mm Pistol: 11-33
Desert Eagle .44: 13-40
Assault Rifle: 18-55
Hunting Rifle: 21-65
Rocket Launcher: 215-650
========================
Screens:
Short range Minigun burst against armored targets
Assault Rifle burst against armored and unarmored targets
Grenades against multiple targets
Long range Assault Rifle burst against an armored target
Laser Pistol against an unarmored target
========================
The mod can be downloaded here
Fatal Damage Mod changes weapon damages and armor stats to more realistic. Damage Values were calculated with help of 3G3 Guns! Guns! Guns! weapon design system.
Introduction:
I created the first version of this mod about 3 years ago, because I was tired with gunfights resembling boxing matches with random critical hits being main fight-ending factor. I found it unrealistic and iritating especially that characters gained hitpoints with levels which made fights even more random and tedious.
I used Cyberpunk 2020 damages as a basis (with 4x damage multiplier) and results were promising. Fights got faster and a bit more predictable which made tactics more important.
Next version used 3x multiplier to make reduce the unrealistic instant kill effect and modified stamped armor on creatures.
I released it in Poland and was liked by players.
About 3 months ago I obtained a 3G3 Guns! Guns! Guns! design guide and decided to make an update.
I used it as a guideline for damage of weapons to make it more realistic and a bit less deadly.
=========================
Some of the new weapon damages:
10mm Pistol: 11-33
Desert Eagle .44: 13-40
Assault Rifle: 18-55
Hunting Rifle: 21-65
Rocket Launcher: 215-650
========================
Screens:
Short range Minigun burst against armored targets
Assault Rifle burst against armored and unarmored targets
Grenades against multiple targets
Long range Assault Rifle burst against an armored target
Laser Pistol against an unarmored target
========================
The mod can be downloaded here