JE Sawyer have suggested (haven't seen this before)a fatigue stat for future titles (I'm guessing for Fallout 3), here is a quote from the IPLY boards:<blockquote>Frizzy wrote: "There is something between: healthy/wounded fully operating -> dead."
JE: Knocked out. That's one of the reasons I have suggested a Fatigue stat.
Fatigue isn't something you accrue by doing mundane things. It increases as you do things like come down from chems (and super-stims), perform extremely strenuous actions (unarmed combos), and "bash" damage that's a portion of the damage absorbed by armor.
It goes up, hit points go down. Fatigue is lowered by your Healing Rate every round. If your Fatigue passes your current hit points, momma said knock you out. When your Fatigue drops below your current hit points, you wake up again.</blockquote>Actually a fatigue level sounds good, it would make combat more interesting.
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JE: Knocked out. That's one of the reasons I have suggested a Fatigue stat.
Fatigue isn't something you accrue by doing mundane things. It increases as you do things like come down from chems (and super-stims), perform extremely strenuous actions (unarmed combos), and "bash" damage that's a portion of the damage absorbed by armor.
It goes up, hit points go down. Fatigue is lowered by your Healing Rate every round. If your Fatigue passes your current hit points, momma said knock you out. When your Fatigue drops below your current hit points, you wake up again.</blockquote>Actually a fatigue level sounds good, it would make combat more interesting.
Link: Thread