Feargus on Torn N/T

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>>>": Uh, no. We had a new marketing department, and they weren't used to PC games and couldn't understand how we could sell Torn without any other sort of brand. They wanted to associate some brand with it. At one point, they wanted us to make it an "Arthurian legend" game--I think only because they could understand King Arthur as a discrete brand. Obviously that was a goofy idea, and I thought they were just suggesting it because they weren't taking the time to understand what we were doing.

But they kept suggesting ideas, and they finally suggested attaching the Black Isle brand so that the game would be called Black Isle's Torn--I think because at the time, there was American McGee's Alice on shelves. My opinion was that it was a dumb idea, but the marketing department said that if we made that change, they'd be happy and be behind our product, so we accepted it.">>>

That would explain a lot of things, doesn't it?

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
[font size=1" color="#FF0000]LAST EDITED ON Mar-21-02 AT 03:12PM (GMT)[p]Yes, it was the stupid marketing chimps that had the Temple of Trials put into Fo2, because it 'needed a tutorial level'.

Here's what I've said to marketing in the past:

"Hey, your job is to plug the game. It's my job to MAKE the game. Do we have an understanding? Good."

Part of being a developer, you hopefully have a feel of what's good to do and what isn't. Now, we all know Feargus is a spineless worm and would want trendy crap to be raped into Fallout (or pandered to the Baldur's Gate crowd), but take this as a good lesson, kiddies. This is where your future of Fallout lies.

It isn't pretty.
 
One day..... I'm going to buy the Fallout license from Interplay. Then I'll poach Tim Cain and "Everyone else who worked on Fallout 1 TM", lock them in a room for 5 years and let them do their work. I will not complain, or argue or tell them what I want. I will let THEM decide.

Now all I have to do is win the lottery and convince Interplay to sell a license that might actually make them some money....

Hmmmm..... As a ponderance... What's the possibility that Interplay/BIS are avoiding making a Fallout 3 because they think the backlash if they screw it up could damage them for good?

[link:users.senet.com.au/~dbschah/|DarkUnderlord]
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Moo..... Moo.... I'm an Interplay Cow. (Ready to be milked with a Fallout style MMORPG with aliens!)
 
>Hmmmm..... As a ponderance... What's the
>possibility that Interplay/BIS are avoiding
>making a Fallout 3 because
>they think the backlash if
>they screw it up could
>damage them for good?

It's a good indication, given the reaction to FOT. Which could explain why Feargus wants to pander to the Baldur's Gate crowd, under the bullshit excuse that real-time is where gaming is at. At least he isn't being as stupid anymore by saying that Fo3 would "have a Baldur's Gate combat system".

And, in retrospect, I do have to sympathise with the marketing dept. in regards to TORN:

"A traditional and cliche title...how the FUCK are we supposed to market THIS?"

Seriously, the developers were trying to work from putting features together and hoping it would work into a project. No wonder it went to pieces.
 
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