Ferret do the Profile

Odin

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Next up in our beloved Fallout Developers Profile feature is Ferret Baudoin, who worked on Van Buren/Fallout 3. Here's a clip:<blockquote>What’s your favourite Fallout memory?

I’m going to cheat and say two of them – the opening movie and music for Fallout 1 had me hooked from the get go. There was such a clear theme to the game and a unique style. A more meaningful Fallout memory is the first time you get to meet the Brotherhood of Steel. I found it a very powerful image of the white knights trying to keep civilization alive despite civilization’s best efforts.</blockquote>Naice, I must agree...
Link: Fallout Developers Profile - Ferret Baudoin
 
Never heard of him before but this was a good read, this guy really cares about Fallout. If any of the Bethesda FO3 team members would give an interview like this I would be far more optimistic regarding their take out our beloved universe.
 
I agree with that, that moment ruined so many games for me. It seems few developers can create that feeling I got when playing for the first time (and still do).

Of course the next memorable thing for me was the opening to Fallout 2. I finally got a chance to play it a few months ago (it had been out a long time I know, I was without a PC for a long time).

Hopefully Bethesda can do it right...

...'course I think they can.
 
Role-Player said:
Here's your chance to find out the mistary! behind... The Ferret!.

It's funny that people on the board complain about Bethesda's background considering that "The Ferret" developed games like Kingpin or Comanche which clearly don't have anything to do with Fallout. If this guy could develop the right dedication for a Fallout RPG Bethesda should also be able to.
 
Heh did QA on BattleZone 2: Combat Commander.. Hah! Hah!

Don't get me wrong, I love the BattleZone games, but BZ2 was buggy as shit.
 
Heya folks...

As far as BZ2, the decision to release a game is rarely in QA's hands. Let's just say the QA team weren't surprised with the consumer reaction.

And hello all! I didn't here or on other forums when I worked on FO3 because there wasn't much I could talk about. I was looking forward to when my areas were announced so I could give minor spoilers and get to know peeps. C'est la vie.

-Ferret
 
a pittttty, poor little ferret

ps: loved dark reign 1 :) did anything interesting on thatone ? i still can hear the martyrs hysterical little laugh when he charges :p
 
The thing is that we are talking about a single developer here. Bethesda is a whole company made up of people who never worked on a Fallout-esque title.
 
Am I missing something ? Who are you talking about ? Tha Ferret works for Obsidian :D
 
Ferret said:
As far as BZ2, the decision to release a game is rarely in QA's hands. Let's just say the QA team weren't surprised with the consumer reaction.

/me fondly remembers when QA teams had spines.

But that assumes you're in a real QA team, and not in a room with others, playing a game, expected to raise your hand when "it's broke".
 
Odin said:
Am I missing something ? Who are you talking about ? Tha Ferret works for Obsidian :D

Yes, you missed the post this reply was directed at.
Scroll up to Bobbin's post.
 
Roshambo said:
/me fondly remembers when QA teams had spines.

But that assumes you're in a real QA team, and not in a room with others, playing a game, expected to raise your hand when "it's broke".

Heh. And how many miles uphill through the snow did you have to walk before you could actually test out the game, Grandpa?
 
Gwydion said:
Heh. And how many miles uphill through the snow did you have to walk before you could actually test out the game, Grandpa?

Seventeen miles. Both ways!

Seriously, many QA teams used to have to know at least a passable knowledge about programming in turn, as well as the source code, as their entire purpose was to get rid of the bugs in the code. It wouldn't be amiss for a programmer working on the code to be also devoted to showing the QA team leader what code is where, and they in turn show the rest of the team. Most QA teams were also CS students, and could program on their own, and therefore they could help hammer out the flaws in the code in cooperation with the programmers. This is also how the general computer programming industry worked, or used to work, before it got outsourced. QA testing is a serious job in itself, which is why the general computer industry treated them accordingly. There are security concerns with real QA testing, because they know the source, too, but hey...they aren't someone groveling for a better job. They already know their shit and will want to stay with the company.

Now, in most of today's game development houses, all you need to be able to do is make a bug report with the general proximity of the problem and what function "broke". This is coupled by the fact that most testers today are indeed no-talent hacks who are trying to crawl into the industry by getting into a position to kiss a developer's ass, so therefore there isn't any real QA testing anymore in the industry. QA has been reinvented into nothing more than a stepping stone to asskissing a developer house for a job in design, therefore they might also not have the balls to tell the developer that something is unacceptably broken, the programmers in turn have no idea where in their code the flaws are to fix because they are one to three people looking over the many lines of code for a fault that could be in any one of a hundred thousand lines of code or more, and therefore the code quality of many of today's games are, in a word, shitty.

Pathetic. Absolutely fucking pathetic.
 
I gotta agree with Rosh about the QA for most games.

Especily lots of the older interplay games I have.

Anyone ever not have Starfleet command crash on the, ?
 
Nobody has any balls in this industry anymore; everyone’s either blaming the other guy or crying because someone doesn’t like their ideas. Creativity comes at a price, it always has.
 
Ashmo said:
Yes, you missed the post this reply was directed at.
Scroll up to Bobbin's post.

I think Van Buren looked pretty good, and a good chunk of Van Buren's team never worked on previous Fallout titles. A good chunk of the team that finished Fallout 2 didn't work on Fallout 1.

The second that Bethesda announces a first-person, real-time Fallout, I'll be up in arms. Until then, I don't see any reason to bash them.
 
I wasn't bashing them, I was merely explaining the difference between Ferret being a VB dev and Bethesda doing FO3.
 
PsychoSniper said:
I gotta agree with Rosh about the QA for most games.
I gotta agree too. I never patched Monkey Island! There have been times when I never even thought about patching a game.

I don't think I played any game without patching it first in the last few years.
 
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