Few ideas about dialog structure

Lich

Water Chip? Been There, Done That
Its concept of dialog which use that many stats and skills as its possible.

Updates: version1


dialog.jpg
 
Different system:

INT + CHA + LUC are chances to start dialog. When test failure this person will be anonymus to you ::Ignorance:: and only shown random floating messages. Its good because here its need only one dialog tree which open when you win test.

Change Speech (ability to lie) into Conversation: ability to share experiences with other peoples. Each +20% of that skill give +1 dialog option (NPC tell you some story about his life and information about surrounding world)

Talk procedure:
If (((dude_iq*10)+(dude_charisma*10)+(dude_luck*5)) > random(1,250)) then [dialog tree]
else begin [floating msg]

[dialog tree]
If conversation >0 then 1_option
If conversation >39 then 2_option
If conversation >59 then 3_option
If conversation >79 then 4_option
If conversation >99 then 5_option

[1_option]
(title) Mutants deal with Bruce and others.

(story) Like every outsiders wasteland junkers barter only for golden dust. lately i spend every my gold for required parts so i need to ask Bruce again about borrow me more. Some peoples say that he dont have any mine, but deal with mutants. I would be not surprised, because they live in caves and surely could found there golden veins. Damn zombies, they are probably rich as whole Poseidon guild.

Ofcourse NPC name and his talk options can be chosen randomly from one msg file (every possible wasteland tales) it could lead to NPC Generator!
 
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