#Define Animation Types
A = "Base Character
B = "Death"
C = "Stand Up"
D = "Knife"
E = "Stick"
F = "Hammer"
G = "Spear"
H = "Pistol"
I = "SMG"
J = "Rifle"
K = "Heavy Weapon"
L = "Minigun"
M = "Bazooka"
R = "Dead"
#Preset Animations
AA = Idle
AB = Walk
AE = Climb Up
AK = Pick Up
AL = Use
AN = Dodge
AO = Hit
AP = Hit2
AQ = Punch
AR = Kick
AS = Throw
AT = Run
BA = Knockdown BACKWARDS
BB = Knockdown FORWARDS
BD = Chunk death
BE = Crispyfall
BF = Ripped to pieces
BG = Chestburst
BH = Electricrisp
BI = Chopped
BJ = Burnout
BK = Electricrisp
BL = Explode
BM = Meltdown
BN = Flaming
BO = Bleed on back
BP = Bleed on chest
CH = Stand Up (On chest)
CJ = Stand Up (On back)
RA = LayStill on Back
RB = LayStill on Chest
RD = LayStill on Chest Mutilated right side
RF = LayStill on Chest Mutilated left side
RG = LayStill on Back Shot Chest
RI = LayStill on Back Chopped
RL = LayStill in Pieces
RM = LayStill Fleshpile
RO = LayStill on Back Bloodpool
RP = LayStill on Chest Bloodpool
#Configureable Animations
#A = Idle
#B = Walk
#C = Equip
#D = Unequip
#E = Dodge
#F = Thrust
#G = Slash
#H = Gun Aim
#I = Gun Lower
#J = Fire Single
#K = Fire Burst
#L = Fire Spray
#M = Throw
"Knife"
A = 1
B = 1
C = 1
D = 1
E = 1
F = 1
G = 1
H = 0
I = 0
J = 0
K = 0
L = 0
M = 1
"Stick"
A = 1
B = 1
C = 1
D = 1
E = 1
F = 1
G = 1
H = 0
I = 0
J = 0
K = 0
L = 0
M = 0
"Hammer"
A = 1
B = 1
C = 1
D = 1
E = 1
F = 1
G = 1
H = 0
I = 0
J = 0
K = 0
L = 0
M = 0
"Spear"
A = 1
B = 1
C = 1
D = 1
E = 1
F = 1
G = 0
H = 0
I = 0
J = 0
K = 0
L = 0
M = 1
"Pistol"
A = 1
B = 1
C = 1
D = 1
E = 1
F = 0
G = 0
H = 1
I = 1
J = 1
K = 0
L = 0
M = 0
"SMG"
A = 1
B = 1
C = 1
D = 1
E = 1
F = 0
G = 0
H = 1
I = 1
J = 1
K = 1
L = 0
M = 0
"Rifle"
A = 1
B = 1
C = 1
D = 1
E = 1
F = 0
G = 0
H = 1
I = 1
J = 1
K = 1
L = 0
M = 0
"Heavy Weapon"
A = 1
B = 1
C = 1
D = 1
E = 1
F = 0
G = 0
H = 1
I = 1
J = 1
K = 1
L = 1
M = 0
"Minigun"
A = 1
B = 1
C = 1
D = 1
E = 1
F = 0
G = 0
H = 1
I = 1
J = 0
K = 1
L = 0
M = 0
"Bazooka"
A = 1
B = 1
C = 1
D = 1
E = 1
F = 0
G = 0
H = 1
I = 1
J = 1
K = 0
L = 0
M = 0