Fixing corrupted maps

TF

First time out of the vault
How do i fix my corrupted maps? They seem to have broken when I edited some protos, the editor reacts with stuff like: crash with window showing up after saying something like ERROR: PID =! 0 or it doesn't crash but displays a small window with 'error while loading objects in the map'.
 
You have (most probably) created some new items/scenery/critters/etc, and placed them on your map. The information of these new additions were stored in your "../fallout2/data/protos/" directory. This directory (and all of its sub-dirs and files) should be set to "read-only" once you're finished creating new protos in FO2Mapper.

Because... When the game is started, it's gonna erase all new protos promptly. This means all info about new stuff you have made (and put in your map) is permanently lost and there's no way to bring it back.

Next time watch for it. Make backups of your proto dir often, also of your maps. Make more experiments before creating something serious (play with the Mapper for a while).
 
Thanks, this sucks though because i already started something 'serious' and now i can't open half of my maps. Oh well.
 
Try creating a load of placeholder protos; see what happens. Then you might be able to fix your maps with a "lets see, what went where" attitude.
 
Demostrike said:
Try creating a load of placeholder protos; see what happens. Then you might be able to fix your maps with a "lets see, what went where" attitude.

How would I do that?
 
TF said:
Demostrike said:
Try creating a load of placeholder protos; see what happens. Then you might be able to fix your maps with a "lets see, what went where" attitude.

How would I do that?

No, really, does anyone know?



So far I've tried editing the lst files to have more entries but to no avail. I've used MapInfo on the maps and I think I've found at least some of the faulty objects. Here's a log:

19865: wall 1004
19872: wall 1024
19873: scen 1637 (Flag)
00406: using heuristics where itemId=0
19888: wall 1024
19889: scen 631 (Bed)
19891: item 131 (Footlocker), contains 1 item:


'using heuristics' etc is where the problematic object is. Thing is I can't open the map at all to convert to txt or something in order to delete the object. I'd have to hexedit or something.
 
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