Hello there,
long time lurker, first time poster. Apparently I registered here 3 years ago but have never posted anything.
I just thought I'd post a little note here about a new version of the FMF Dialogue Tool. It's now at version 0.27.2-beta which I've been quietly working on for the last 6 months. A huge amount of fixes were made and hopefully now it doesn't screw up your fmf files like some people have stated. The reason I marked this release beta first is because it's really difficult to QA all the stuff I've added all by myself so I'm not going to take risk and release a buggy stable version.
Here's the changelog:
I know that FMF Dialogue Tool isn't suited for editing existing dialogues but I will try to change that at some point. The problem is, importing data from an SSL script isn't as easy as it may sound. It is definitely doable but it will take some time to implement. How much time, I have no idea.
Here are the download links:
http://modtools.djunique.org/e107/download.php?view.10 - Installer
http://modtools.djunique.org/e107/download.php?view.11 - source code (Note: No proper documentation on how to get this to compile is available yet but basically it requires a few third paty components that are all freely available)
I'm willing to answer any questions/requests/whatever you may have regarding the tool and/or the source code.
For bug reporting, head over to http://modtools.djunique.org/mantis, register an account and click 'Report issue'. Please also provide a related fmf file where the issue occurred, if it's something that happened while editing / loading / saving a dialogue. This makes the job of finding the bug a lot easier.
long time lurker, first time poster. Apparently I registered here 3 years ago but have never posted anything.
I just thought I'd post a little note here about a new version of the FMF Dialogue Tool. It's now at version 0.27.2-beta which I've been quietly working on for the last 6 months. A huge amount of fixes were made and hopefully now it doesn't screw up your fmf files like some people have stated. The reason I marked this release beta first is because it's really difficult to QA all the stuff I've added all by myself so I'm not going to take risk and release a buggy stable version.
Here's the changelog:
- Added player option colour for dumb player options (int<0)
The window that pops up when running dialogue without
evaluating skill checks now also displays probabilities of
success and failure, based on a specified amount of skill
check executions (default is 20, this can be
changed in the preferences).
- Added Fallout 2 Data folder to dialogue tool preferences.
- Added global variable support so you can now use the global
variables defined in vault13.gam in your dialogues.
- Dialogue Converter now displays the location of the resulting ssl
and msg files in the window that displays both files after successful conversion.
- Dialogue Exporter no longer chokes on NPC lines beginning with
dynamic constants such as <PC>
- Improved error reporting in Dialogue Converter.
- Under some circumstances the Dialogue Converter would unexpectedly give the error message 'Runtime Error 105'. This was due to trying to output a message to the console (which can only be done in command line applications). It was leftover debug code from testing the units in command line mode.
- Dialogue Converter now allows float-only dialogues.
- Float node descriptions are now being escaped. (quotation marks to \", line feeds to \n)
- Fixed issues with Dialogue Start Condition type list not loading when opening a dialogue file when the dialogue tool is associated to .fmf files
- Fixed some issues with quotation marks. The dialogue saving code was not escaping them properly.
- Fixed last player option before end of dialogue not showing up in the dialogue transcript.
- Variable input page for code templates appears in the proper position instead of the designed one. (Meaning the position it was placed in the Delphi IDE)
- Code snippets parser regenerated to include global variables, which were omitted from the original parser.
- Added some code for Utility_ScriptReg.dll to allow deleting of
script entries. Also changed existing code to make changes to all
script-related files simultaneously.
- The command line compiler FMFSSLC.EXE now supports wild cards.
- Increased default MSG step in FMFC and Dialogue Converter to 30 for more safety with msg numbers.
- Skill checks now also include stats.
- Fixed Skill Check Tool plugin crash on exit.
I know that FMF Dialogue Tool isn't suited for editing existing dialogues but I will try to change that at some point. The problem is, importing data from an SSL script isn't as easy as it may sound. It is definitely doable but it will take some time to implement. How much time, I have no idea.
Here are the download links:
http://modtools.djunique.org/e107/download.php?view.10 - Installer
http://modtools.djunique.org/e107/download.php?view.11 - source code (Note: No proper documentation on how to get this to compile is available yet but basically it requires a few third paty components that are all freely available)
I'm willing to answer any questions/requests/whatever you may have regarding the tool and/or the source code.
For bug reporting, head over to http://modtools.djunique.org/mantis, register an account and click 'Report issue'. Please also provide a related fmf file where the issue occurred, if it's something that happened while editing / loading / saving a dialogue. This makes the job of finding the bug a lot easier.