MittenNate
First time out of the vault

So, I'm making a mod that includes new consumables, and one of the consumables has it's own withdrawal effect. I copied a base-game actor effect, so it's already an Addiction type and has the Addiction effect, and is working as intended, but when I go to a doctor or use Fixer, they don't cure the addiction. I'm using YUP, but other than that I don't have any mods that effect addictions. Is there some way I can fix this without editing base-game objects?