[FNV] Making a mod, doctors won't fix withdrawal.

MittenNate

First time out of the vault
So, I'm making a mod that includes new consumables, and one of the consumables has it's own withdrawal effect. I copied a base-game actor effect, so it's already an Addiction type and has the Addiction effect, and is working as intended, but when I go to a doctor or use Fixer, they don't cure the addiction. I'm using YUP, but other than that I don't have any mods that effect addictions. Is there some way I can fix this without editing base-game objects?
 
Here's an image that shows the addiction in the G.E.C.K., and a video with a demonstration:

Capture.PNG


 
Make sure you save more than a couple of times since the changes don't take sometimes since the GECK is crap.
 
Make sure you save more than a couple of times since the changes don't take sometimes since the GECK is crap.

Thank you, I have.

I'm pretty sure I could just add the withdrawal effect to AddictionRemovalEffectSCRIPT, but I'd rather not make any hard edits, to make the mod compatible with other mods.
 
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