FO1: Change Time of Mutants' Attacks on LA, Necropolis etc.

Saudade

First time out of the vault
It's the first time I play the game, so please NO SPOILERS.

Hi, I got myself Fallout 1 and was installing the patches (1.2 + 1.3.5 with NPC Mod). It's my first
playthrough, but I spoiled myself some things for character creation and planning purposes (not
much really, so I would ask that you keep the spoilers to a minimum, don't think you're going to
need them here anyway). I've come to know of the Super Mutants' attacks on various locations
of the game's world that happen if you don't defeat them in 90 days or more. I've always hated
timed games, and the fact that I wouldn't be able to come back to or visit at all certain places
without getting a "bad" ending bugs me a lot... a big lot.

[TL;DR] So basically, since I didn't find anything explicit in the patch notes, do the patches
remove (or leave ineffective, even for ending purposes) the mutants' attacks on LA, Necropolis
(not Vault 13) etc.? If not, is there a way I can increase the timer for those attacks to, say, 5
years? Water chip and Valut 13 timers aren't a problem (especially the latter).
 
Re: FO1: Change Time of Mutants' Attacks on LA, Necropolis e

Saudade said:
.. is there a way I can increase the timer for those attacks to, say, 5 years?
Yes. These values are defined in vault13.gam file as in-game days:
Code:
FOLLOWERS_INVADED_DATE    :=90;   // (148)
NECROPOLIS_INVADED_DATE   :=110;  // (149)
THE_HUB_INVADED_DATE      :=140;  // (150)
BROTHERHOOD_INVADED_DATE  :=170;  // (151)
JUNKTOWN_INVADED_DATE     :=200;  // (152)
SHADY_SANDS_INVADED_DATE  :=230;  // (153)
VAULT_13_INVADED_DATE     :=500;  // (154)
 
Mohamed2001 said:
The patches set the timer to 14 years.
Are you sure, for all attacks? Besides, it should be 13 years, not 14.

valcik said:
Yes. These values are defined in vault13.gam file as in-game days
Exactly what I was hoping for. Thanks a lot, mister.
 
Mohamed2001 said:
Yeah, I am sure. It took me more than 90 days to force the Master to suicide.
And you got a perfectly good ending, not just a good ending? By the way, I have just finished reinstalling
and the INVADED_DATE values are all there as valcik reported them, gonna edit them just to be sure.

So much for "no spoilers", anyway...
 
Re: FO1: Change Time of Mutants' Attacks on LA, Necropolis e

Mohamed2001 said:
Yeah, I am sure. It took me more than 90 days to force the Master to suicide.
Uh... are you blind?


:clap: :clap: :clap: :clap:
Saudade said:
It's the first time I play the game, so please NO SPOILERS.
 
I'm pretty sure that the patches do nothing with invasions. You should only have invasions enabled if you've installed the Fallout 1 Restoration Project or my mod, as far as I'm aware.

If you do get invasions with 1.2/1.3.5, please let us know. I don't think those patches included invasions (except for necropolis of course)

An extremely easy way to test this is to set all the variables valcik provided to "0" -- enter a few towns and see if everyone is dead. If not, the patches don't have invasions enabled.
 
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