[FO1] Necropolis, shady sands and the hub

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Guest

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Necropolis, shady sands and the hub

How can I prefent the supermutants killing the gouls at Necropolis?
And how can I get a good ending for Shady Sands and the Hub?
 
You get a good ending for Necropolis if you finish your dealing with the town before the mutants attack and never go back. I think you need to rescue the daughter of the mayor to get a good ending for Shady Sands. I don't think you can get a good ending for the hub.
 
RE: Necropolis, shady sands and the hub

Yes, the above message is correct.
About Necropolis:
You get a good ending if:
1)You never leave it without a water supply.
2)You kill the mutants there for Set.
3)You do 2) fast enough (70-80 days?).
4)Set is still alive when you finish.

P.S.There is no good ending for HUB.
Best thing you can have is no ending if you finish the game extremely quick.
Same for the followers.
 
RE: Necropolis, shady sands and the hub

stupid game wouldnt let me repair the pump with the parts...my repair was 67 too hmm...bug on my game?
 
RE: Necropolis, shady sands and the hub

Save first if you blow it the parts are history. You still have a 33% chance of blowing it.
 
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