[FO1] start up question

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start up question

I've played through FO2, so I'm not a virgin.. but (with luck) tomorrow
I'll be starting FO1 (if I can *finally* finish this powerpoint presentation
I'm
working on) and was curious what you guys thought
about my character concept.

[FO2]

When I first *really* played through FO2 I took the easy way through.. I
played
a bad ass, yet kindly bitch goddess who could out gun any critter that
happened to slither near her path. Why? I tried the game 2 or 3 times before
that and just found a combat character more fun.. I really just made her
to kick the hell out of the guy at the end of the test of trials (was that
the name
of the first quest?) and then ended up using her all the way to San Fran
(where
I stopped playing.. yes, I plan on doing FO2 again very soon).

I detest this kind of character for the two clichés it held--

Being good and being a fighter.

[FO1]

For FO1 I have decided to try playing a polar opposite of this
character.. but I'm not sure of the best way to do that.

I have two general outlines and will pick one when I start

#1) Jinxed yet lucky thief.. luck will be 10, int and dex will the next two
stats I prize.. all else will be low. My problem with this is I can't
remember
if Jinxed gets counter acted by a high luck, and whether jinxed affects
my skill rolls (like stealth). I intend to avoid as much combat as possible.

#2) Diplomatic sneak.. Luck, int, perception and dex will be my favs..
but I'm not sure in which I will put my focus (luck and int are near the top
of my
tentative list). eventually I'll train in weapons, but in the start I'd like
to tagg non combat
skills. sneak, speech are high on the list.. but I'm caught between pick
pockets
(cliche, hence the reason I might want to skip it) and science. Science
is weird because I almost never noticed it get used in FO2.. and, even
though
I want to handicap myself, I don't want to throw away skill points.. does
this
come into play in FO1?

I tend to play good character (unselfish) my first time through a game..
but I think I might try being a bit money -power-self hunger . No,
evil doesn't necessarily mean a socipathic killer.

btw- what is different about the game play of FO1 and FO2.. I know
the interface is kinda the same, but what are the minor changes
that might urk me..

just curious.
 
RE: start up question

Fallout is sort of a freelance kind of game. The way you finish it is your thing to decide. Me, I always pick a character with these stats (this goes for fallout 2). Why do I pick a char like this? Because his stats are the most upgradable, that means in the end they will be much better:

ST - 6 + ST MEM module + Gain ST = 8
PE - 7 + PE MEM module + Gain PE=9
EN - 7 + Gain EN = 8
CH - 5 + CH MEM module + Gain CH = 7
AG - 9 + Gain AG = 10
IN - 8 + IN MEM module + Gain IN = 10
LU - 5 + Zeta scan in NCR + Gain LU = 8

This includes the Gifted trait which raises all your prime stats by 1.

The differences between FO1 and 2 are really minor, but if you insist... FO1 loads saved games much quicker, the world map is a bit different (prettier if you ask me), it's shorter in gameplay, o yeah the main difference is the control of your NPC's. You got a lot of control of them in FO2, but in FO1 you can only set their distance. There's no car in FO1, they don't swear that much in the game, you can't have so much sex (:-)) in FO1...... I'd say that's it, there are some other minor differences, but I think that's enough. Both games are pretty much the same, so if you liked FO2, you'll surely like FO1.
 
RE: start up question

Also in FO 1 you can only move three digits of stuff so keep your caps in a bag so you can move them quickly. You will get more stuff off of the dead so barter skill is less critical. Also shop keepers renew there cash every time you talk to them.
 
RE: start up question

>Why do I
>pick a char like this?
>Because his stats are the
>most upgradable, that means in
>the end they will be
>much better:

Actually you can increase your ST by 4 and CH by 1 when wearing advanced power armor and the sunglasses. So if you put ST=6 you "waste" 2 char points.
Ok,they will be not your "raw" stats but you will be more powerful.
 
RE: start up question

I like your character idea and plan on doing something similar when I replay fallout 1. I don't know if I'd pick jinxed, but tagging non combat sounds great. Science and Repair are very important in Fallout 1. I enjoyed Fallout 1 as much as 2, though it is smaller in size. I've found that with tagging the best combo would be Energy weapons, Repair, and Lockpicks. Tell me how your character works.
 
RE: start up question

Hmm, I see no point on tagging science or repair skill since you can learn everything you need from books which you can find plenty in the HUB library.
 
RE: start up question

when i played FO1 the first time i made my char as worse as possible... i'm not sure about th stats but they were REALLY FUCKING LOW! man i wanna work for my char... i don't wanna finish the game after half an hour playing... i thought...the second time i played FO1 i made a normal char... it was pretty easy thought... and the third time i played i chose one of the chars that u can choose if u don't wanna do a lot... and everytime i played i found out somethin' new... i think u can choose ANY person u like... the game is easy and interesting in every case...
-='Angel'=-
 
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