Ammo stats
Er, help. I thought I knew how ammo stats work but it turns out I probably don't. The "dmg mod" (looking like 2/1 or 1/2) I believed was a multiplier expressed as a fraction, applied to the weapon damage. Looking at the "Ammo FAQ" it says the same thing. However, when I ran FIME I noticed that the dmg modifier is actually two independent variables, one called "AC dmg modifier" (or "anti-AC dmg modifier") and the other "DR dmg modifier". 2/1 means one of them is 2 and the other is 1. So obviously it's not what I thought it was, which makes sense in a way (why not adjust the base damage for those weapons that can only use one ammo type anyway?). But that still leaves me wondering what the hell these numbers do. What are they applied to, how and why? Presumably they do something that could not be done just by changing the static AC/DR modifiers. I can only guess, does anyone know?
/Per
Er, help. I thought I knew how ammo stats work but it turns out I probably don't. The "dmg mod" (looking like 2/1 or 1/2) I believed was a multiplier expressed as a fraction, applied to the weapon damage. Looking at the "Ammo FAQ" it says the same thing. However, when I ran FIME I noticed that the dmg modifier is actually two independent variables, one called "AC dmg modifier" (or "anti-AC dmg modifier") and the other "DR dmg modifier". 2/1 means one of them is 2 and the other is 1. So obviously it's not what I thought it was, which makes sense in a way (why not adjust the base damage for those weapons that can only use one ammo type anyway?). But that still leaves me wondering what the hell these numbers do. What are they applied to, how and why? Presumably they do something that could not be done just by changing the static AC/DR modifiers. I can only guess, does anyone know?
/Per