[FO2]Anyone making/interested in a slaver mod?

TehSeel

First time out of the vault
Just curious, since the slaver route ingame is a steaming pile of poop (:lol:), that if anyone was interested in making a mod that would bring more stuff, dialogue and actual "stuff" wise, into this line of work?

I'm not familiar with modding, not really sure what can and can't be done, how it's done and how long it might take, but i do have one thing on my side, i'm a game(/concept/level/lead) designer by occupation and as such could design it.

So...question remains, if i write it will they co...err...will someone make it? :D
 
Chances are practically nil. Story ideas and mod concepts are a dime a dozen, but for anyone to do the actual scripting and piecing together and quality assurance... that's a different brand of jerky altogether. The people who actually get something done are usually bursting with ideas of their own. We tend to vat "I have this idea, who'll implement it for me" threads after they don't go anywhere. Or straight away.
 
Ah, gotcha.

Thanks for the heads up, still new here and learning the ropes. Albeit learning them by getting thrown against them many times :oops:

I'm quite keen on learning the trade myself, simply 'cause i find great potential in the FO engine to provide a platform for personal projects that i can make to show what i can do to other game companies.

Perfect CV material to create a FO town and script it really.

If the higher gods of modding do read this, and deem my request to be good, i'd very much like to keep this thread for people to comment on for possible ideas and for people to read what i've come up with and comment on those.

Also would be quite interested in hearing if there was a need for such a mod, would people even be interested in "completing" the slaver part of the game.
 
Actually a limited mod is the perfect way to get started. A lot of new modders get it into their heads to start off big (someone thought six major towns was the perfect size for a first project) and predictably never get anywhere. I think people will always be interested in minor stuff that can relatively easily be tagged onto the original game, and will be more likely to offer help with practical modding issues if it's likely to result in something. You should start off by browsing the modding library sticky and FAQ, get to know the file types and mod tools and delineate your mod in terms of new maps, scripts and variables.
 
Per said:
Actually a limited mod is the perfect way to get started. A lot of new modders get it into their heads to start off big (someone thought six major towns was the perfect size for a first project) and predictably never get anywhere. I think people will always be interested in minor stuff that can relatively easily be tagged onto the original game, and will be more likely to offer help with practical modding issues if it's likely to result in something. You should start off by browsing the modding library sticky and FAQ, get to know the file types and mod tools and delineate your mod in terms of new maps, scripts and variables.

thanks for the intel, that actually helps quite a bit on what my first project should be.

Taking the whole slaver line would be too much, agreed, perhaps start out with something like, making a mission in klamath, a "random" encounter, and such.

Maybe even just modify klamath into a BOS controlled town :lol:
 
I think the Alternative Life mod added some quests/characters for players who want to be a slaver. I really can't be certain if it is fully implemented yet, though, because I am still in the process of adding it to my mod. And I have tweaked a few small things as far as being able to capture/sell/release slaves on your own without being a card-carrying member of the slaver's guild.
Anyway, like Per said, we all have ideas for our own work. However, I would have no problem lending a hand with small parts here and there if you decide to make this idea a reality.
 
Start by something simple like making a new premade character


1) Write a back story about how the tribe doesn't want him around because it's suspected that he has sold other tribe members into slavery and being the "chossen one" was just a story to get rid of you. Then edit the one of the premade characters story file with this information

2) Make up a new portrait/picture for your slaver, then convert it into a FRM using frame animator and replace the orignal premade characters piture with this.

3) Create a new Character in Fallout 2 ans then save the character sheet into a GCD file and then rename it to the replace one of the original characters.

You could probably get this all done in an afternoons work. The advantage of this is that you dont need any special skills but its enough to get your feet wet. It should help inspire you onto other things, and you never know you could then use the premade characters in a larger mod in the future, maybe go futher by scripting a new line of dialog for your grumpy aunty in Ayro, turn out the reason she doesnt like you is because your sold her son to slavers or something.
 
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