[FO2] areas in Military Base

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areas in Military Base

In Military Base are some areas there I can't go and at level 4 are in one of these areas (in rihgt up corner on map with motion detector) are some creatures. Sulik says that there are very dangerous vreatures. Is any way to meet them?
 
RE: areas in Military Base

The creatures are Melchiors "pets"
I counted 6 deathclaws and a bunch of fire gecko's

hmmm great... deathclaws and firegeckos.
One makes you into groundbeef, the other cooks you like dad's barbecue.

Best tactic: rockets, or smg's
lasers don't do much on the deathclaws, unless you are really lucky.

If you can kill melchior without his pets coming out, then DO IT.
it's not worth dying, loading and saving for.
 
RE: areas in Military Base

If you let him summon the things you face like 4 very tough deathclaws, 4 fire geckos, 4 floaters and 4 mole rats, for 14210 exp or something... So it's worth letting him summon everything if you're a good fighter...

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RE: areas in Military Base

>The creatures are Melchiors "pets"
>I counted 6 deathclaws and a
>bunch of fire gecko's
>
>hmmm great... deathclaws and firegeckos.
>One makes you into groundbeef, the
>other cooks you like dad's
>barbecue.
>
>Best tactic: rockets, or smg's
>lasers don't do much on the
>deathclaws, unless you are really
>lucky.
>
>If you can kill melchior without
>his pets coming out, then
>DO IT.
>it's not worth dying, loading and
>saving for.

Try my method of killing Melchior. It's in the message group "Wanna fire 5 or more weapon shots per turn?"

My character has 8 perception and the Sharpshooter Perk so he makes really accurate shots. I also RAN up close enough to him to make sure I don't miss, and opened combat mode immediately so I get to fire first and vanquish him before he even has a chance to summon any creature. If you don't run, you might not get into good firing range quick enough before he initiates combat and starts summoning creatures.
 
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