[FO2] Bullets

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

Guest
Bullets

Different bullets have different effects on different things. Wonder if anyone knows how the DR mod, AC mod and DMG mod works .. been trying to figure them out .. thought they might be almost the same as that the way armour works .. but .. what the hell ..
 
RE: Bullets

The first number, the AC, is the armor class modifier. The number show is what happens to the "targets" AC so negative is best, since it reduces their armor class and increases the odds of getting a hit.

The second number, DR, I'm less sure about, but it seems to increase the DR of the target again, so once again negative is better. I haven't learned yet if its possible to reduce DR below zero.

Third is DMG. I believe you take the initial damage expected, i.e. a gun does 10 damage, and times it by that number. So 2/1 doubles the damage before armor modifiers, and 1/2 halves it. 1/1 means it stays the same. These have been my conclusions from playing the game.
 
RE: Bullets

[font size=1" color="#FF0000]LAST EDITED ON Apr-29-02 AT 12:52PM (GMT)[p]If you enter the words "ammo faq" in Google you'll find a similarly named document at Duck and Cover or some other F2 site. You should find it helpful. It's all rather intuitive, really.

Except for how AP ammo works, of course. They screwed that up. :P

/Per
 
Back
Top