[FO2] Do scope weapon mods affect NPCs?

Golan2072

It Wandered In From the Wastes
Are the NPCs in Fallout 2 affected by night/range modifiers and do scope add-ons (night and just scope) on their weapons affect their chances to hit?
 
This is impossible to answer conclusively without looking at the source code. My impression from trying to take on the slavers under the cover of darkness is that they seem to be less affected by it, but if the game doesn't use a simplified method for calculating their chance to hit, weapon mods should affect NPCs the same as you. Play around a bit and see if you notice any difference.
 
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