RE: Goo covered computer
[font size=1" color="#FF0000]LAST EDITED ON May-26-02 AT 08:02AM (GMT)[p]Hahaha, that's right, we already knew all that! *LOL*
Ok, just kidding, but here is the low down:
Arroyo: "Cameron at the top of the map will give you +10% Unarmed and +10% Melee Weapons, but only if you tagged none of the five combat skills (if you're proficient with Big Guns he apparently thinks you're ready to face the horrors of the wasteland). Obviously you should get Lucas' bonus first in this case."
This is already known fairly well, but like I said it's not something huge to talk about between the guys.
New Reno: "Before destroying the stills, you can use a Scorpion Tail on them if you want. What happens? Well, Orville Wright will mention it if you become a Made Man of the Wrights and ask him what's up. Also junkies and addicts across town will fall over dead as time passes... including Father Tully!"
Heard of it as a rumour or such, never knew if anyone knew or tested it. Great!! This is maybe a new FO discovery!!!
So it gets you the second key to the club's second floor. :p You now have access to standard issues like combat armor, plasma pistol, sniper rifle, basic training, and advanced medical procedures.
SAD: "If you want some xp, you can go around using Repair on each of the dormant bots. You'll gain either 200 xp (if you get the message "You seem to have disabled the robot") or 75 xp (if you get the message "You seem to have repaired the robot completely"). This goes for all the bots on levels 2-4. Sometimes, it seems, this can also produce freak messages from other parts of the game. The "disabled" bots will still fight you if it comes to that."
This is well known between some of the old geezers, but most of the time we don't even bother to do it because the xp isn't really that good. It's kinda of a hassle. At first I thought I can get the Skynet part by doing this though.
Vault City: "If you become Captain of the guards, you can bring Lenny and Marcus here without Dr Troy entering combat mode. If you let him heal Marcus, you end up with some extra ammo: 20 7.62mm, 50 5mm JHP, 20 9mm ball, 24 10mm JHP, 10 .45 caliber, 40 .44 Magnum JHP, 40 .44 magnum FMJ and 50 .233 FMJ!" (And if anyone wonders, this did not come from Chris Avellone.)
This is interesting, because I can't recall anything in relation to this. This is maybe a true discovery!! You now have access to the third floor where you'll be issued standard powered armor/hardened powered armor, plasma rifles, bozars, and gatling guns, and also the weapons testing range, reaserch labs, and databases, and skills class. And depenting on the review of the council, you may have access to the underground levels of the club base.
Broken Hills: "To get into the basement with her permission, go to Phil's place, buy stuff and keep tipping him until he reveals the secret of the weapons cache. Return to Liz, ask about the weapons and tell her you heard about them from a reliable source. Then tell her you'll use the weapons on the mutants and she'll let you take them.
Sorry, but another little tibits that don't get mentioned very often.
But I must applaud your effort here! You are rising through the ranks too fast here, and some old geezers are getting worried!
Don't worry, I'll be your sponsor, and I'll smooth the whole thing out with the council. I'll make sure you make it all right.
Starseeker, signing off.
"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."