FO2 - Help with a map

chiquita

First time out of the vault
Hello there,
I have a question about mapping. I've been introduced to Fallout modding just recently, so I'm still kinda confused about some things.

Basically, I'm trying to create a small map with a farm. When I enter it from the world map, my car is nowhere to be found - I assume that's handled by a script. I don't know anything about scripting, so I thought I'd ask someone here to fill me in. The map will be nothing special, so I don't need any other scripts there except for that one.

And sorry if it's been asked before, my search through the forum turned up nothing.
 
the car place and remove code resides in the map scripts,you will need to copy the code from an existing map script that has the car,and change the conditionals to your map

Nirran
 
Thanks, Nirran, that seems like a fast and easy method. Is there any program I need to to use for that? Like I said, I don't know anything about scripting. I learn quickly though, I just need to be pointed in the right direction a bit.
 
Thanks again, it looks like a powerful tool, but all those numbers really scare me. That's just not my cup of tea, I'm afraid...

Ahem... would anyone be so kind to write the script for me? I have no idea how much work is involved, so let me know if it's too much to ask.
 
Basically, you want to use the following function call, filling in the two arguments for which I put placeholders.

Check_Create_Car(THE_MAP_HEX_YOU_WANT_YOUR_CAR, THE_MAP_ELEVATION_YOU_WANT_YOU_CAR)
 
That's it? Well, with your instructions and the tool Nirran gave me link for, I might be able to pull it off. Thank you all for your help.

By the way, I think it's only fair to tell you what I'm trying to accomplish with the map. In case anyone cares, that is. Being a collector type of gamer, I always pick up stuff I don't even need and store it, like guns, books, food etc. In all my previous playthroughs I used to wipe out the Wright family in Reno and then settle down in their house - so many shelves for my junk! I was a little surprised there weren't any mods or maps to give the player their own house (although I assume that's more of an Oblivion/F3 kind of thing). So I decides to make my own map with a house similar to the one in New Reno.

Now, why am I telling you this: if anyone is interested in this, I could use help with a quest that would reward the player with that house somehow. Right now I'm making the map just for myself, but with a meaningful way to obtain the house (so it would blend into the game world) I think it would be worthwhile to release it for the community to enjoy. So, what do you guys think?

And sorry for any grammar errors, English is not my first language. I hope that chunk of text is comprehensible.
 
chiquita said:
That's it? Well, with your instructions and the tool Nirran gave me link for, I might be able to pull it off. Thank you all for your help.
Yep. That macro call (I said function previously, but it's actually a macro) will call a bunch of functions (that you don't have to worry about) to ensure that the car appears on your map.
 
Ah, it looks like you replied before I finished editing my post. OK, so I'll try it and let you know if it works.
 
Thank you once again, Nirran. I might be getting ahead of myself, though, because I still need to finish the map. Hunting all over the toolbar for the right pieces of wall is far more time consuming than I imagined.
 
chiquita said:
Thank you once again, Nirran. I might be getting ahead of myself, though, because I still need to finish the map. Hunting all over the toolbar for the right pieces of wall is far more time consuming than I imagined.

Don't worry, you'll get it done sometime :mrgreen: And don't worry about the scripting, just read the tutorials on NMA and here: http://falloutmods.wikia.com/wiki/Tutorial#Scripting and you should be OK. Of course you need to harass some experienced modders like MIB88 (worked for me :twisted: ) to get some things done right.

Keep up the work.
 
Thanks for your encouragement, Ravager. I'm not used to leaving stuff half-done, so I will most likely finish it. At least the map, I'll see about the quest and other things.

Another question regarding the mapping itself - is there a list of scenery items, tiles, etc? I've found only a list of walls, which has been a great help, but there are thousands of tiles and other items I have to browse through to find the one I actually need. If there isn't any, I'm going to write one myself, because this is pain.
 
So, I've done some work on the map, but I'd like to hear what you guys think about it before I proceed any further. Like I said before - it's a house intended for the player to obtain somehow. It's basically a copy of the Wright family house, with two additional rooms and a few changes in layout. Please post any suggestion/constructive criticism to help me make the map better.

Here's the link:
Code:
http://fckalich.wz.cz/storage/myhouse_map.rar

Don't expect any architectural wonders, I've only been using Mapper for three days now. Oh, and don't mind the car there, it's just a placeholder.

And sorry for doublepost, I wanted to make sure the topic would show up as updated.
 
chiquita said:
Thanks for your encouragement, Ravager. I'm not used to leaving stuff half-done, so I will most likely finish it. At least the map, I'll see about the quest and other things.

Another question regarding the mapping itself - is there a list of scenery items, tiles, etc? I've found only a list of walls, which has been a great help, but there are thousands of tiles and other items I have to browse through to find the one I actually need. If there isn't any, I'm going to write one myself, because this is pain.
Check out this thread, Pixote compiled all the artwork of F1+2 together. Should be useful.
 
So, I think I have the script ready for compiling, but FSE doesn't work on my 64-bit Windows, and just reading a tutorial on how to set up Watcom gave me a headache.

Would anyone be so kind to compile the script and send it to me?

You can download it here:
Code:
http://fckalich.wz.cz/storage/script2.rar

Thanks in advance.
 
So, I think I have the script ready for compiling, but FSE doesn't work on my 64-bit Windows, and just reading a tutorial on how to set up Watcom gave me a headache.

You need to solve this problem - if you get into scripting in any major way - being able to compile the scripts is a must.

I can't remember how to set up watcom - its been so long,. :oops: Anyone else remember?
 
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