RE: HtH/Melee Charcter
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>Gain Strength - Every little bit
>helps
I disagree with this. At the start I took 7 strength which is already a lot, but then again with a HtH character I never needed perception so I could afford putting that to 3. That still leaves another 37 points (I chose gifted
). Anyway with Strength at 7 the power armor makes it goto 10 (max) anyway. Also the chip in vault city makes it go up 1 level (good for times when you dont have armor on - e.g. san francisco). So why waste a perk on something that your gonna have a max on anyway. You could even try strength as low as 6, but this would disadvantage you a lot at the start.
In place of gain strength id pick action boy or lifegiver. With Bonus hth damage, once you get slayer, which is critical hits, 6 more points of damage arent going to do a huge difference. Id say take Bonus Hth Damage once, early.
Slayer is a MUST, also is silent death (that one that were you sneak and kill someone from behind you do 2x damage) worth it?
Im not playing a COMPLETLY combat oriented character, so all those combat perks arent needed that much. e.g Stonewall AND Quick recovery? Id rather just take 1.
Also, about HtH being weak. Ive found it to be VERY easy at the start. Simply because your unarmed skill is huge (Compared to others) to start with. And you can make it go up a lot of times. So while some are doing 8 damage each turn with their 10mm pistol. I was getting in 3 punch's each doing about 10 damage
I find it a bit harder mid-game. As good unarmed/melee weopons are rare. The sharpened spear that you have from Arroyo is your best melee weopon (Not only does it have a nice damage, but its has 2 range. More then most other melee weopons). You can get that blade from around New Reno. But then as soon as you get to NCR and get the mega power fist, your set.
I was actually taking on the aliens in Redding with my sharpened spear
Wasnt doing too bad. But I wouldnt recommend it. It takes A LOT of stimpacks.
Anyway HtH characters are very fun to play. I havnt got to the oil rig YET. But a HtH character, with the right perks and a mega power fist can kill a tough death claw in 1 turn. Thats over 300 damage. And you say they cant mess with the enclave! Slayer is the best perk, and anyway how many times do you really need to fight the enclave?
As for the turrets, I hate the sierra army depot
I cant take on the turrets, because as soon as Im in range the damn turret hits me for 100 + damage or something and Im either dead, or almost dead. So now I just took out a sniper rifle, and shot at it from a fair distance, then cassidy followed my example. Too bad sulik didnt understand. He had the .233 pistol and well, lets just say the turret had more range. So I might come back there once Ive got a better armor (only got the bridgekeepers robes now!)