[FO2] ingredients for super stims

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ingredients for super stims

I heard that you can get myron to make super stims, is that true?

If so, what are the ingredients?
 
RE: ingredients for super stims

After Myron levels up I think twice, I could be more like three times, but anyways if you ask him to make drugs you will have the option of making super stims. The ingrediants are one nuka cola, a mutated fruit, and a regular stim.
 
RE: ingredients for super stims

Yeah, I had toruble too, thing is you need a high enough doctor's skill to trigger the super-stim node.
 
RE: ingredients for super stims

>Yeah, I had toruble too, thing
>is you need a high
>enough doctor's skill to trigger
>the super-stim node.

Nope, you don't (I checked). Kind of makes sense that it's Myron's Doctor level it hinges on and not yours.

/Per
 
RE: ingredients for super stims

[font size=1" color="#FF0000]LAST EDITED ON Jun-11-02 AT 00:18AM (GMT)[p][font size=1" color="#FF0000]LAST EDITED ON Jun-11-02 AT 00:07 AM (GMT)

Sorry Per, cought you there... You need >75 Doctor to be able to ask him about making super stims. Note that once you've asked him the new node will still be enabled (so lowering your doctors skill (say by drugging yourself... or editing our char) once enabled won't make it dissapear).

And the only reason I knew this for sure (I checked the script afterwards) was because I used never to be able to make him do it with my other chars, but my latest one I upped my Doctor's skill...
 
RE: ingredients for super stims

>Sorry Per, cought you there... You need >75 Doctor to be able
>to ask him about making super stims. Note that once you've
>asked him the new node will still be enabled (so lowering your
>doctors skill (say by drugging yourself... or editing our char)
>once enabled won't make it dissapear).

Checking the scripts is cheating. :P What I'd read was that you needed 80% Science, so I suppose either I just checked if that was strictly correct, or I had already enabled the node (which is more likely).

/Per
 
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