Blackened said:2: It affects how much space does an item takes in the car trunk - you may have noticed that it always has room for ammo - it's because ammunition has 0 size.
Magnus said:I sincerely doubt that, as I believe the inventory is handled in the engine. I'm not sure if it's even counted as a "container" object (in which case it might be possible). But I could be wrong.
Glovz said:@Josan12
Playing with weight should be done with the item .pro files.
For example in my mod I changed weight values of items to make it slightly more difficult to be a pack rat early in the game.
Glovz said:But what I really think would be better is to find a way to modify is how size affects the player/npc inventory. Considering if the player or npc is super strong they should rightfully be able to carry a lot of weight, but the more that is carried of a large size should increase the difficulty of carrying too much, regargless if you are not at the max carry weight.
So if some kind of calculation could be introduced where limits were imposed on the number of items of a certain sizes that could be carried in relation to the max carry weight possible, then I think things would really get interesting.
Josan12 said:In the official FO2 mapper there are values for an items weight and size. We know what weight does, but what about size? Is it implemented? if so what restrictions does it impose?
Josan12 said:It seems likely that the players inventory is NOT affected by item size. But the car trunk IS. I presume this is because the car trunk is a container, and has a max carry size in its proto. Is it possible via engine magic to place a limit on the amount of SIZE (not weight) the players inven can hold?