[FO2] Lost caravans

welsh

Junkmaster
Lost caravans

I know this is a bug... but...

What's with Stanwell's little caravan to Redding? Its the 11th of the month, Stan hires me as a guard. I am two encounters into this and when leaving the map I am suddenly not in the next encounter but on the world map.

Any suggestions as to finishing up the caravan quest? Any way to beat the bug? Can you catch up with the caravan?
 
RE: Lost caravans

Hey Welsh, you should be able to get most answers from Per's guide.

http://www.nma-fallout.com/cgi-bin/forum/ForumID8/1711.shtml

And make sure you read through the posts bec. we talked about all the problems in there.

The quickest way is to re-load. You see, if the caravan leader didn't say something like "Ok, everybody let's head out", or something of the sort, you can't leave the screen. If you do, you'll lose the caravan. The game will say that it's your fault bec. you didn't do your job protecting it right, but it's usually a bug. If you want a detailed analysis, read the posts. :)

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: Lost caravans

Yes, I have Per's guide and have been using it for advice. This is still my first run through with the game, but its been very helpful. Per if you read this, great guide!

As for the caravans- Well we wondered through a battle of Master's army mutants and a caravan. At the beginning of the battle the caravan driver said the "let's get going" call. We finished off the battle (good experience) and then tried to move off the board. I did this a few times and reloaded, no luck. I tried this for awhile and gave up, walked to New Reno to finish off the Carlson request and then finish off Bishop. This was the second time I went through Stanwell's caravan quest and may try it again.


The game didn't say anything about being my fault (but then I didn't go all the way to Reno). I am thinking this is one of the bugs (Per's walkthrough says its buggy as hell).

Interestingly, it seems you get a lot more random encounters when you walk than when you drive.
 
RE: Lost caravans

I'll make sure Per hears about it, right Per? :D

Anyway, here's a clip of some of my suggestion to Per's guide.

>>>>>"Caravan troubles: leaders disappearing, caravans aborting, character teleported to a location on the world map corresponding to some other trade route than the one travelled. Many have reported generally buggy behaviour from caravans and caravan leaders on town maps.">>>>>

I have managed to get around that inside the game after way too many reloads of cattle runs with good looting just can't get finished. You can try to get the caravan leader killed by the opposition or your team mates. If the leader dies, the caravan follows you instead, but you'll get pay less or none, although most of the time the loot was more impressive. If the guy doesn't tell you to "head out" after the battle or do it during the battle, that means something has triggered the bug.

*part 2*

Basically, if the leader gets killed and you manage to bring back the caravan to its dest., you'll talk to a new guy who says, "X was a good, hard working man, it's too bad we lost him. Here is your money.(1/2 or none) I know it's not what we promised but I can't justify paying you the sum after the huge losses the caravan run has suffered, so I hope you can understand.". You can choose different comments to give, like "I'm sorry, he was a really nice guy, one of the kind.", or "FUCk this, this is BS, if you can't pay me what you promised, I'll never work for you again!!". But, I better warn you that the game may hiccup if the original caravan leader who was suppose to be there isn't. You may get some weird dialogue, or worse, the whole caravan run can be shut down.

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: Lost caravans

Dear StarSeeker-

Thanks for the response. After I lost Stanwell's trip I went back to NCR on the 11th and all he did was moan and groan about lost caravans, "where's a ranger when you want one." Then back up to Broken Hills (or perhaps it was Redding) and connected with a caravan again back to NCR. THen I hooked up with Stanwell for another trip and made it all the way (it was nice to finally get paid).

Its strange
Take the caravan to New Reno- Get to the destination but then can't find the driver and then no pay?
A few of the other trips, no caravan leaves on the day of departure- this was especially true in both Redding and NCR.

Damn these caravans are buggy!
 
RE: Lost caravans

>If the leader dies, the
>caravan follows you instead,

Unfortunately I think it's not that simple. I did some experimenting with caravans, and I found out that what happens if the leader gets killed is that you still have an "invisible" caravan leader. The "let's move out" float appears from thin air (or not), and you can still lose the caravan entirely. So maybe you've just been lucky and not lost any caravan on the occasions where you killed the leader, but it does happen.

/Per
 
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