infinityDUCK
First time out of the vault
Let me first say that I am very grateful for the time and effort put into supporting the unofficial patches for Fallout 2. Killap, Seraph, Celestial et al... you're all amazing.
What I need is advice from members who are familiar with the technical workings of the software. My plan is to manually install FO2 twice in different folders so I can try out Killap's and Seraph's patches/mods simultaneously. Will this crazy idea work, or is this a colossal mistake along the lines of crossing the streams?*
I'm running WinXP SP2, btw.
Also, please don't try to "convince" me to only use either Killap or Seraph's mods. The whole purpose of this experiment is to compare the two. From reading some of the posts in the sticky unofficial patch thread, it seems some feel that Seraph's mods go too far in altering the game's mechanics. I personally agree with nearly all of Seraph's changes, and if he has implemented them smoothly, all the better! If not, I'd like to know if Killap's "vanilla" patch works as well as everyone claims.
Thanks!
* Ghostbusters reference
What I need is advice from members who are familiar with the technical workings of the software. My plan is to manually install FO2 twice in different folders so I can try out Killap's and Seraph's patches/mods simultaneously. Will this crazy idea work, or is this a colossal mistake along the lines of crossing the streams?*
I'm running WinXP SP2, btw.
Also, please don't try to "convince" me to only use either Killap or Seraph's mods. The whole purpose of this experiment is to compare the two. From reading some of the posts in the sticky unofficial patch thread, it seems some feel that Seraph's mods go too far in altering the game's mechanics. I personally agree with nearly all of Seraph's changes, and if he has implemented them smoothly, all the better! If not, I'd like to know if Killap's "vanilla" patch works as well as everyone claims.
Thanks!
* Ghostbusters reference