[FO2] NPC's going pacifist?

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NPC's going pacifist?

Odd... I hit a random encounter with some raiders attacking a merchant and his one minigun-armed guard. Between my bozar and the guard's minigun, we took the raiders down in only 3-4 combat rounds, but the wierd thing is that my NPC's (cassidy, vic and sulik) never moved or fired a shot during the whole battle.

After the battle, the NPCs also would not react to a fight with the merchant or to the scorpions in the cave at the encounter. (The scorpions seemed to ignore them too, they ran around my NPC's to attack me only).

I checked their combat settings, which were the same as always, and I tried to save/reload and even exited the game and reloaded, but they still wouldn't shoot or anything in battle. (Outside of battle they followed me as normal).

I was really afraid they'd be stuck like that, but I eventually just moved on and when I attacked the raiders's den, they were back to normal and attacked as usual.

I'm wondering if anyone else has seen this and knows what causes it and/or fixes it so I know how to deal with it if it happens again.
 
RE: NPC's going pacifist?

That happened to me before too. I think, it might have something to do with karma. They're "good" npc and are probably refusing to fight for an evil leader. Rassing frassing gold brickers.

Xellos the Eeevil.
Likes: Twirling his moustache, tying damsels to train tracks and stealing candy from babies
Dislikes: Non-voilent NPC's, First Citizen Lynette and First Citizen Lynette (I hate her that much :P)
 
RE: NPC's going pacifist?

[font size=1" color="#FF0000]LAST EDITED ON Aug-10-01 AT 11:13PM (GMT)[p]This happens to me often, but for me it happens differently. If I encounter some, let's say raiders, Vic, Cassidy, and Lenny open fire, but Sulik and Skynet do nothing. Then Lenny will stop fighting and stand still. I think it has something to do with who they were fighting. If you kill who they were shooting, they think combat's done, perhaps.
 
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