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On creating the (im)perfect character... {was: "Hopelessly S
The game seems to really favor the intelligent character. Why dump points into strength for a few measely starting bonuses, when a high intelligence will make you a powerhouse in whatever play style you choose? If I create a high IN/low ST character and you create a high ST/low IN character, and we both decide to specialize in Unarmed, you may kick sand in my face the first couple of levels, but after that I'll be taking you to school on a regular basis... on and off the battlefield.
Couple high IN with either high AG (for fighting) or high CH (to let others do your fighting for you), and what else do you really need? Other than meeting qualifications for the perks you want, why increase any other stats beyond average?
I'll answer my own question... I think straying far from the high IN/AG or high IN/CH model effectively weakens your character overall, but it is your weaknesses, more so than your strengths, that shape your game. The obstacles that are difficult, or impossible, for you to overcome have a far more dramatic effect on your gameplay experience than those that you breeze through.
That's what lead me toward the "Hopelessly Screwed" thread... in trying to vary my new character's stats, I feel I ended up with a weaker character, which is fine since the challenges make the game, but how far is too far? At what point have we stopped creating a "statisticly challenged" character and merely created an unplayable one? Comments? Advice? Words of wisdom?
The game seems to really favor the intelligent character. Why dump points into strength for a few measely starting bonuses, when a high intelligence will make you a powerhouse in whatever play style you choose? If I create a high IN/low ST character and you create a high ST/low IN character, and we both decide to specialize in Unarmed, you may kick sand in my face the first couple of levels, but after that I'll be taking you to school on a regular basis... on and off the battlefield.
Couple high IN with either high AG (for fighting) or high CH (to let others do your fighting for you), and what else do you really need? Other than meeting qualifications for the perks you want, why increase any other stats beyond average?
I'll answer my own question... I think straying far from the high IN/AG or high IN/CH model effectively weakens your character overall, but it is your weaknesses, more so than your strengths, that shape your game. The obstacles that are difficult, or impossible, for you to overcome have a far more dramatic effect on your gameplay experience than those that you breeze through.
That's what lead me toward the "Hopelessly Screwed" thread... in trying to vary my new character's stats, I feel I ended up with a weaker character, which is fine since the challenges make the game, but how far is too far? At what point have we stopped creating a "statisticly challenged" character and merely created an unplayable one? Comments? Advice? Words of wisdom?