G
Guest
Guest
Statics warfare.
I looked back at assclowns post on *the best charater possiable* and so want to bring this to a conclusion. Heres what I think, and plz tell me if i've missed any thing out.
ST:5
PE:9
EN:5
CH:7
IN:8
AG:9
LU:6
Traits: Gifted,
FastShot(personal preferance, maybe having heavyhanded
is a better idea since when your strength is 10
your meele damage will be 9 [The best for you])
Tag Skills: Well whatever you like it doesnt really matter.
Details:
ST: [5] + 1 from red memory module in vault city then +4 from
Advanced Power Armour = [10] (Maybe have the upgrade perk to
make its standard 7 so 10 can be gained with normal Power
Armour).
PE: [9] +1 from perk upgrade = [10]
EN: [5] +1 from perk upgrade = [6] (Take Lifegiver early on to
gain full hit points).
CH: [7] +1 from perkupgrade +1 from green memory module +1 from
sunglasses (only if worn) = [10]
(Then have the upgraded armour implants = CH-2 = 8, so for
full party members just take 2 mentats or take the magnetic
personaltiy perk)
IN: [8] +1 from perk upgrade +1 from yellow memory module = [10]
AG: [9] +1 from perk upgrade = [10]
LU: [6] +1 from perk upgrade at the bad luck dog encounter = [10]
After the game is finished go to father tully for the fallout2 hint book then all your skills will be 300% so no need to take the Educated perk at all.
Yes your charater might be hard to play with at the start but near the end of the game u'll be kickass and yes I do have a lot of time on my hands
http://dragonballz.ihosts.net/img170.gif
"No... it can't be!"
I looked back at assclowns post on *the best charater possiable* and so want to bring this to a conclusion. Heres what I think, and plz tell me if i've missed any thing out.
ST:5
PE:9
EN:5
CH:7
IN:8
AG:9
LU:6
Traits: Gifted,
FastShot(personal preferance, maybe having heavyhanded
is a better idea since when your strength is 10
your meele damage will be 9 [The best for you])
Tag Skills: Well whatever you like it doesnt really matter.
Details:
ST: [5] + 1 from red memory module in vault city then +4 from
Advanced Power Armour = [10] (Maybe have the upgrade perk to
make its standard 7 so 10 can be gained with normal Power
Armour).
PE: [9] +1 from perk upgrade = [10]
EN: [5] +1 from perk upgrade = [6] (Take Lifegiver early on to
gain full hit points).
CH: [7] +1 from perkupgrade +1 from green memory module +1 from
sunglasses (only if worn) = [10]
(Then have the upgraded armour implants = CH-2 = 8, so for
full party members just take 2 mentats or take the magnetic
personaltiy perk)
IN: [8] +1 from perk upgrade +1 from yellow memory module = [10]
AG: [9] +1 from perk upgrade = [10]
LU: [6] +1 from perk upgrade at the bad luck dog encounter = [10]
After the game is finished go to father tully for the fallout2 hint book then all your skills will be 300% so no need to take the Educated perk at all.
Yes your charater might be hard to play with at the start but near the end of the game u'll be kickass and yes I do have a lot of time on my hands
http://dragonballz.ihosts.net/img170.gif
"No... it can't be!"