[FO2] The amazing Dunton brothers...

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The amazing Dunton brothers...

There is a useful bug in the game. If you are a good thief, go to the Dunton brothers´ house and steal spiked knuckles from them. After that, do the Torr quest. When you kill the Duntons they have another pair of knuckles! Whoa, it´s like magic! So now you have four. You should get a good price for them.
 
RE: The amazing Dunton brothers...

Thats in the early game of course. I tend t oavoid cheating at that point unless I have the intention to cheat the whole game which I do usually only when gathering information. It wouldn't be so much of a struggle in the beggining if you exploits bugs like that.

Or even small imbalances in the game that really ruin it. The two guys in the den, the traders. They are very weak, easily killed, and they have enoguh equpiptment to last you until VC. I really enjoyed the games I played before I found out about that. Struggle to stay alive and all.
 
RE: The amazing Dunton brothers...

Go in to combat and they will get new ones ewery time = )
 
RE: The amazing Dunton brothers...

>Thats in the early game of
>course. I tend t oavoid
>cheating at that point unless
>I have the intention to
>cheat the whole game which
>I do usually only when
>gathering information.

Stealing the Knuckles isn't much of a cheat, though, is it? I mean, you steal the knuckles. The Duntons gear up to go cattle rustling and notice their knuckles are gone. So they open their knuckle closet with rows and rows of polished brass knuckles, pick a couple and take off. Happens all the time in the wasteland. I agree with you completely about killing the shopkeepers and stuff, though. It's very annoying if you get a random encounter before the Den with rogues fighting a caravan, and get like 10 SMG:s for free. I really like the early game where you have to make use of whatever primitive weaponry you've got and don't have $100,000 for Gauss Rifles for the whole party. That's usually the best part of any CRPG, getting new stuff, getting better stuff, and if you steal Drizzt's scimitars, well, you'll already have the best stuff for the rest of the game and it sucks.

/Per
 
RE: The amazing Dunton brothers...

I never steal, it is the same as using an editor imho. And going to a place like San Francisco that you are not supposed to know in the beginning of the game also sucks.
 
RE: The amazing Dunton brothers...

[font size=1" color="#FF0000]LAST EDITED ON Apr-21-02 AT 09:12PM (GMT)[p]I don't agree at all. Stealing equals using an editor? That's a bit harsh. Stealing is absolutely part of the game. This is a role-playing game - the choice is and should be yours.

Some steal-related bugs may be another thing though - like Happy Harry in the VC courtyard. (Unfortunately) you can be swimming in money and loot if you take advantage of that one. Or the SF merchants and their money, which is very nasty. Then again, sneaking into the Broken Hills merchant's store (forgot her name, was it Liz?) in the middle of the night and stealing some goods off the tables.. Well, that's all good. It's nice to have the chance. A karma penalty for stealing would have been appropriate though, but I guess it would've been too easy to exploit for evil karma hoggers.

Where do I draw the line? Excessive reloading. If you actually try stealing something from those tables, I'd estimate you get caught nineteen out of twenty times, or more. It's nigh impossible - if you don't keep on reloading.

And if one wanders down to SF before Klamath, for instance... Well, nobody said you have to follow a strict order in which to visit towns and complete quests. It's your choice yet again. The first-time player probably won't make it all the way anyway, and just as likely wouldn't even gain anything if he/she made the journey. Or if you've already beaten the game and feel like powerleveling, then why not.

As Per said, exploiting == less fun out of the game. But if that's the way you want to go, then - you guessed it - it's your choice.

Oh, and about the original message: Getting a couple of extra brass knuckles doesn't sound like a major exploit. If you scavenge the entire zone and neighbouring zones carefully, you'll find much more valuable items, like Gecko pelts and such. I'd regard the post as a curiosity - 'interesting to know that' - but hardly worth comparing to those twists of fate that bestow you with tons of actually useful treasures, like Per's example of a caravan for a load of SMGs early on. Besides, the people who suffer the most from exploits are the new players, and they are also the people who are least likely to discover such exploits. Not that FO2 isn't buggy, but if you don't know what 'SF' is then going there 'too early' won't probably be of any concern to you.

---

"Sometimes I feel like a magic 8-ball. I just spout random sayings and walk away."

- saboteur
... saboteur@softhome.net
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RE: The amazing Dunton brothers...

I think it´s pretty useful trick. You can get 250$ for one, so if you have four, that makes 1000$. That´s a lot of money at the beginning of the game.
 
RE: The amazing Dunton brothers...

Saboteur, I was too harsh. Yes, it is excessive saving combined with stealing that is like using an editor.
But I still think it's silly stealing a heavy gun from someone...but stealing in the middle of the night is Ok. Although I never steal UNLESS I would have to.

It's the same with excessive saving and picklocking. When I can't picklock the first time, I know I have to spend more skillpoints on pickloking, and then I will ty once more..

Also using exploits is like using an editor! But in the case of the Dunton's it's OK.

After I got Sulik, we murdered the Dunton's after they suggested we rob Torr. I always need a reason to kill...

I just found out the trapper in the Toxic Caves is carrying a lot of cool stuff. But when he arrives back in Klamath he carries nothing...I was really tempted to steal some stuff from him before he left the Toxic Caves....but you usually find so much stuff hust lying around that money is never an issue. In FAllout 2 :) that is.
 
RE: The amazing Dunton brothers...

>But I still think it's silly
>stealing a heavy gun from
>someone...

Yep, the Bozar thing in NCR is silly. And the H&K G11:s in SF.

>After I got Sulik, we murdered
>the Dunton's after they suggested
>we rob Torr. I always
>need a reason to kill...
>

Like when someone may be about to commit a crime... wouldn't want to tend towards vigilantism, would we? :P

/Per
 
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