G
Guest
Guest
Trap 1)The trap of making a skill and then never using it. For example, gamble in FO and FO2 was bloody useless, and in FO2 it was only good for suckering the occasional quartermaster.
Or the way that in all 3 games there were always some skills that really weren't useful. For example, in FO and FO2, did anyone actually use grenades much? Or melee weapons?
Did anyone use melee or unarmed in FO2 if you weren't a Deathclaw?
Trap 2) Making some skills totally indispensable.
In FO and FO2, speech was god.
In FOT, outdoorsman was incredibly important. Why? BECAUSE THERE WERE WAY TOO MANY RANDOM HOSTILE ENCOUNTERS. Seriously. You cannot travel a few squares in FOT without encountering, whether through fighting or through having the outdoorsman to click no at least 2-3 times.
Or the way that in all 3 games there were always some skills that really weren't useful. For example, in FO and FO2, did anyone actually use grenades much? Or melee weapons?
Did anyone use melee or unarmed in FO2 if you weren't a Deathclaw?
Trap 2) Making some skills totally indispensable.
In FO and FO2, speech was god.
In FOT, outdoorsman was incredibly important. Why? BECAUSE THERE WERE WAY TOO MANY RANDOM HOSTILE ENCOUNTERS. Seriously. You cannot travel a few squares in FOT without encountering, whether through fighting or through having the outdoorsman to click no at least 2-3 times.